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Add missing UpdateDialog call in LuaConsole #3492

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@kalimag kalimag commented Dec 13, 2022

Call UpdateDialog after the script is refreshed, in case the script was disabled by a new syntax error etc.

In case script state changes due to error
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For anyone else who was confused by this: OnLuaFileChanged can only be called when "Reload When Script File Changes" is enabled (defaults to disabled).

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I feel like this is in the wrong spot. RefreshLuaScript should check item.State after the first call to ToggleLuaScript (and before the first call for that matter), then this can go just before RefreshLuaScript returns.

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