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Remove extra spaces and date swaps. (#1588)
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sbzlzh authored Aug 20, 2024
1 parent 1673f0b commit a81f4dd
Showing 1 changed file with 20 additions and 25 deletions.
45 changes: 20 additions & 25 deletions lua/terrortown/lang/en.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1131,7 +1131,6 @@ L.binoc_help_sec = "Change zoom level."

L.vis_help_pri = "Drop the activated device."


-- 2020-08-07
L.pickup_error_spec = "You cannot pick this up as a spectator."
L.pickup_error_owns = "You cannot pick this up because you already have this weapon."
Expand Down Expand Up @@ -2098,10 +2097,8 @@ L.msg_beacon_death = "A player died in close proximity to one of your beacons."

L.beacon_short_desc = "Beacons are used by policing roles to add local wallhacks around them"

-- 2023-12-18
L.entity_pickup_owner_only = "Only the owner can pick this up"

-- 2023-12-18
L.body_confirm_one = "{finder} confirmed the death of {victim}."
L.body_confirm_more = "{finder} confirmed the {count} deaths of: {victims}."

Expand All @@ -2111,6 +2108,16 @@ L.equipmenteditor_desc_builtin = "This equipment is built-in, it comes with TTT2
L.help_roles_builtin = "This role is built-in, it comes with TTT2!"
L.header_equipment_info = "Equipment information"

-- 2023-12-20
L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
For a shotgun, this would affect each pellet.
For a rifle, this would affect just the bullet.
For the poltergeist, this would affect each "thump" and the final explosion.
0.5 = Deal half the amount of damage.
2 = Deal twice the amount of damage.
Note: Some weapons might not use this value which causes this multiplier to be ineffective.]]

-- 2023-12-24
L.submenu_gameplay_accessibility_title = "Accessibility"
Expand All @@ -2124,18 +2131,6 @@ L.label_enable_bobbing_strafe = "Enable view bobbing when strafing"
L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
For a shotgun, this would affect each pellet.
For a rifle, this would affect just the bullet.
For the poltergeist, this would affect each "thump" and the final explosion.
0.5 = Deal half the amount of damage.
2 = Deal twice the amount of damage.
Note: Some weapons might not use this value which causes this multiplier to be ineffective.]]

-- 2023-12-24
L.binoc_help_reload = "Clear target."
L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"
Expand All @@ -2157,16 +2152,6 @@ If the line length is kept static, only the gap scales with cone changes.]]

L.header_weapon_settings = "Weapon Settings"

--2024-01-29
L.marker_vision_visible_for_0 = "Visible for you"
L.marker_vision_visible_for_1 = "Visible for your role"
L.marker_vision_visible_for_2 = "Visible for your team"
L.marker_vision_visible_for_3 = "Visible for everyone"

-- 2024-01-27
L.decoy_help_primary = "Throw Decoy on the ground"
L.decoy_help_secondary = "Stick Decoy to surface"

-- 2024-01-24
L.grenade_fuse = "FUSE"

Expand All @@ -2178,6 +2163,16 @@ L.magneto_stick_help_carry_rag_drop = "Put down ragdoll"
L.magneto_stick_help_carry_prop_release = "Release prop"
L.magneto_stick_help_carry_prop_drop = "Put down prop"

-- 2024-01-27
L.decoy_help_primary = "Throw Decoy on the ground"
L.decoy_help_secondary = "Stick Decoy to surface"

--2024-01-29
L.marker_vision_visible_for_0 = "Visible for you"
L.marker_vision_visible_for_1 = "Visible for your role"
L.marker_vision_visible_for_2 = "Visible for your team"
L.marker_vision_visible_for_3 = "Visible for everyone"

-- 2024-02-14
L.throw_no_room = "You have no space here to drop this device"

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