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With TTT2 v0.13.0 we started supporting vFire in TTT2. This pullrequest improves the integration by reworking the game effects function to use the vFire particles when vFire is installed. I added a `0.5` modifier to the vFire fire particles as they were quite large and almost overwhelming. Now they are more tuned to TTT2. However I doubled the damage ticks so it more closely matches that of normal TTT. This PR also adds a hook replacement to the vFire explosion handling reported in #1478. The issue here is that it was applied to all entities, but it shouldn't be applied to players. I couldn't really test this one as I was unable to reproduce the issue due to loading order. See the issue for more details. Also maybe it is a good idea if @EntranceJew could take a look at this as well because he worked more with vFire than I did. vFire docs: https://docs.google.com/document/d/1GbSrWMqJYI0f4pP0pYBiG2TsKUCXifQLjCqC0qHA9a0/edit
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