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Language: Update language files #1572

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12 changes: 6 additions & 6 deletions lua/terrortown/lang/de.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2190,7 +2190,7 @@ L.throw_no_room = "Hier ist kein Platz, um dieses Gerät zu werfen."

--L.help_enable_sound_interact = "Interaction sounds are those sounds that are played when opening an UI. Such a sound is played for example when interacting with the radio marker."
--L.help_enable_sound_buttons = "Button sounds are clicky sounds that are played when clicking a button."
--L.help_enable_sound_message = "Message or notification sounds are played for chat mesages and notifications. They can be quite obnoxious."
--L.help_enable_sound_message = "Message or notification sounds are played for chat messages and notifications. They can be quite obnoxious."

--L.label_enable_sound_interact = "Enable interaction sounds"
--L.label_enable_sound_buttons = "Enable button sounds"
Expand All @@ -2201,23 +2201,23 @@ L.throw_no_room = "Hier ist kein Platz, um dieses Gerät zu werfen."
--L.label_level_sound_message = "Message sound level multiplier"

-- 2024-03-07
--L.label_crosshair_static_gap_length = "Enable static crosshair gap length"
--L.label_crosshair_static_gap_length = "Enable static crosshair gap size"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. If this option enabled, proximity chat is also enabled in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
--L.help_voice_duck_spectator = "Muffling spectators makes other spectators quieter in comparison to living players. This can be useful if you want to listen closely to the discussions of the living players."

--L.help_equipmenteditor_configurable_clip = [[The configurable size defines the amount of uses the weapon has when bought in the shop or spawned in the world.
--
--Note: This setting is only available for weapons that enable this feature.]]
--L.label_equipmenteditor_configurable_clip = "Configurable clip size"

-- 2024-04-06
--L.help_locational_voice_range = [[This convar constrains the maximum range at which players can hear each other. It does not change how the volume decreases with distance but rather sets a hard cut-off point.
--L.help_locational_voice_range = [[This option constrains the maximum range at which players can hear each other. It does not change how the volume decreases with distance but rather sets a hard cut-off point.
--
--Set to 0 to disable this cut-off.]]

Expand Down Expand Up @@ -2282,7 +2282,7 @@ L.label_voice_activation_mode_toggle_enabled = "Umschalten (Aktiviert zum Start)
-- 2024-05-22
--L.tip38 = "You can pick up focused weapons by pressing {usekey}. It will automatically drop you blocking weapon."
--L.tip39 = "You can change your key bindings in the bindings menu, located in the Settings menu opened with {helpkey}."
--L.tip40 = "On the left side of your screen are icons showing current items or status effects applied to you."
--L.tip40 = "On the left side of your screen are icons showing current equipment or status effects applied to you."
--L.tip41 = "If you open your scoreboard, the sidebar and key helper show additional information."
--L.tip42 = "The key helper at the bottom of your screen shows relevant bindings available to you at that moment."
--L.tip43 = "The icon next to the name of a confirmed corpse shows the role of the deceased player."
Expand Down
44 changes: 22 additions & 22 deletions lua/terrortown/lang/es.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1783,7 +1783,7 @@ L.desc_event_kill_other_using = "{victim} ({vrole} / {vteam}) fue asesinado por
--L.equipmenteditor_name_drop_on_death_type = "Drop on Death"
--L.equipmenteditor_desc_drop_on_death_type = "Attempt overriding the action taken for whether the equipment is dropped on player's death."

--L.drop_on_death_type_default = "Default (weapon-defined)"
--L.drop_on_death_type_default = "Default (equipment-defined)"
--L.drop_on_death_type_force = "Force Drop on Death"
--L.drop_on_death_type_deny = "Deny Drop on Death"

Expand All @@ -1792,8 +1792,8 @@ L.desc_event_kill_other_using = "{victim} ({vrole} / {vteam}) fue asesinado por
--L.equipmenteditor_desc_kind = "The inventory slot the equipment will occupy."

--L.slot_weapon_melee = "Melee Slot"
--L.slot_weapon_pistol = "Pistol Slot"
--L.slot_weapon_heavy = "Heavy Slot"
--L.slot_weapon_pistol = "Secondary Slot"
--L.slot_weapon_heavy = "Primary Slot"
--L.slot_weapon_nade = "Grenade Slot"
--L.slot_weapon_carry = "Carry Slot"
--L.slot_weapon_unarmed = "Unarmed Slot"
Expand All @@ -1802,8 +1802,8 @@ L.desc_event_kill_other_using = "{victim} ({vrole} / {vteam}) fue asesinado por
--L.slot_weapon_class = "Class Slot"

-- 2023-10-04
--L.label_voice_duck_spectator = "Duck spectator voices"
--L.label_voice_duck_spectator_amount = "Spectator voice duck amount"
--L.label_voice_duck_spectator = "Muffle spectator voices"
--L.label_voice_duck_spectator_amount = "Spectator voice muffle amount"
--L.label_voice_scaling = "Voice Volume Scaling Mode"
--L.label_voice_scaling_mode_linear = "Linear"
--L.label_voice_scaling_mode_power4 = "Power 4"
Expand Down Expand Up @@ -1855,9 +1855,9 @@ L.search_dmg_other = "No puedes determinar la causa de muerte de esta persona."
--L.search_floor_foliage = "Nature is wonderful. The victim's bloody wounds are covered with enough foliage that they are almost hidden."
--L.search_floor_computer = "Beep-boop. Their body is covered in computer surface! How does this look, you might ask? Well, duh!"
--L.search_floor_slosh = "Wet and maybe even a bit slimy. Their whole body is covered with it and their clothes are soaked. It stinks!"
--L.search_floor_tile = "Small shards are stuck to their skin. Like shards from floor tiles that shattered on inpact."
--L.search_floor_tile = "Small shards are stuck to their skin. Like shards from floor tiles that shattered on impact."
--L.search_floor_grass = "It smells like fresh cut grass. The smell almost overpowers the smell of blood and death."
--L.search_floor_vent = "You feel a fresh gust of air when feeling their body. Did they die in a vent and take the air with them?"
--L.search_floor_vent = "You feel a fresh gust of air when you touch their body. Did they die in a vent and take the air with them?"
--L.search_floor_wood = "What's nicer than sitting on a hardwood floor and dwelling in thoughts? At least lot lying dead on a wooden floor!"
--L.search_floor_default = "That seems so basic, so normal. Almost default. You can't tell anything about the kind of surface."
--L.search_floor_glass = "Their body is covered with many bloody cuts. In some of them glass shards are stuck and look rather threatening to you."
Expand All @@ -1880,7 +1880,7 @@ L.search_eyes = "Gracias a tus habilidades de detective, has identificado que la

--L.search_kill_distance_point_blank = "It was a point blank attack."
--L.search_kill_distance_close = "The attack came from a short distance."
--L.search_kill_distance_far = "The victim was attacked from a long distance away."
--L.search_kill_distance_far = "The attack came from a long distance away."

--L.search_kill_from_front = "The victim was shot from the front."
--L.search_kill_from_back = "The victim was shot from behind."
Expand Down Expand Up @@ -1933,7 +1933,7 @@ L.search_eyes = "Gracias a tus habilidades de detective, has identificado que la
--L.target_credits_on_search = "Search to receive unspent credits"
--L.corpse_hint_no_inspect_details = "Only public policing roles can find information on this body."
--L.corpse_hint_inspect_limited_details = "Only public policing roles can confirm the body."
--L.corpse_hint_spectator = "Press [{usekey}] to view corpse UI"
--L.corpse_hint_spectator = "Press [{usekey}] to view search UI"
--L.corpse_hint_public_policing_searched = "Press [{usekey}] to view search results from public policing role"

--L.label_inspect_confirm_mode = "Select body search mode"
Expand All @@ -1959,7 +1959,7 @@ L.search_eyes = "Gracias a tus habilidades de detective, has identificado que la

-- 2023-10-25
--L.help_keyhelp = [[
--Key bind helpers are part of a UI element that always shows relevant keybindings to the player, which is especially helpful for new players. There are three different types of key bindings:
--Key bind helper is a UI element that always shows relevant keybindings to the player, which is especially helpful for new players. There are three different types of key bindings:
--
--Core: These contain the most important bindings found in TTT2. Without them the game is hard to play to its full potential.
--Extra: Similar to core, but you don't always need them. They contain stuff like chat, voice or flashlight. It might be helpful for new players to enable this.
Expand All @@ -1975,7 +1975,7 @@ L.search_eyes = "Gracias a tus habilidades de detective, has identificado que la
--L.header_interface_wepswitch = "Weapon switch UI settings"

--L.label_keyhelper_help = "open gamemode menu"
--L.label_keyhelper_mutespec = "cycle spectator voice mode"
--L.label_keyhelper_mutespec = "cycle spectator mute mode"
--L.label_keyhelper_shop = "open equipment shop"
--L.label_keyhelper_show_pointer = "free mouse pointer"
--L.label_keyhelper_possess_focus_entity = "possess focused entity"
Expand Down Expand Up @@ -2041,7 +2041,7 @@ L.search_eyes = "Gracias a tus habilidades de detective, has identificado que la
--L.label_spec_prop_dash = "Dash force multiplier"
--L.label_keyhelper_possession_dash = "prop: dash in view direction"
--L.label_keyhelper_weapon_drop = "drop selected weapon if possible"
--L.label_keyhelper_ammo_drop = "drop ammo from selected weapon out of clip"
--L.label_keyhelper_ammo_drop = "drop reserved ammo from selected weapon"

-- 2023-12-07
--L.c4_help_primary = "Place the C4"
Expand Down Expand Up @@ -2132,7 +2132,7 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}."
--0.5 = Deal half the amount of damage.
--2 = Deal twice the amount of damage.
--
--Note: Some weapons might not use this value which causes this modifier to be ineffective.]]
--Note: Some weapons might not use this value which causes this multiplier to be ineffective.]]

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
Expand Down Expand Up @@ -2173,12 +2173,12 @@ L.decoy_help_primary = "Colocar el señuelo"
--L.header_roles_magnetostick = "Magneto Stick"
--L.label_roles_ragdoll_pinning = "Enable ragdoll pinning"
--L.magneto_stick_help_carry_rag_pin = "Pin ragdoll"
--L.magneto_stick_help_carry_rag_drop = "Drop ragdoll"
--L.magneto_stick_help_carry_rag_drop = "Put down ragdoll"
--L.magneto_stick_help_carry_prop_release = "Release prop"
--L.magneto_stick_help_carry_prop_drop = "Drop prop"
--L.magneto_stick_help_carry_prop_drop = "Put down prop"

-- 2024-02-14
--L.throw_no_room = "You have no space here to throw this device"
--L.throw_no_room = "You have no space here to drop this device"

-- 2024-03-04
--L.use_entity = "Press [{usekey}] to use"
Expand All @@ -2190,7 +2190,7 @@ L.decoy_help_primary = "Colocar el señuelo"

--L.help_enable_sound_interact = "Interaction sounds are those sounds that are played when opening an UI. Such a sound is played for example when interacting with the radio marker."
--L.help_enable_sound_buttons = "Button sounds are clicky sounds that are played when clicking a button."
--L.help_enable_sound_message = "Message or notification sounds are played for chat mesages and notifications. They can be quite obnoxious."
--L.help_enable_sound_message = "Message or notification sounds are played for chat messages and notifications. They can be quite obnoxious."

--L.label_enable_sound_interact = "Enable interaction sounds"
--L.label_enable_sound_buttons = "Enable button sounds"
Expand All @@ -2201,23 +2201,23 @@ L.decoy_help_primary = "Colocar el señuelo"
--L.label_level_sound_message = "Message sound level multiplier"

-- 2024-03-07
--L.label_crosshair_static_gap_length = "Enable static crosshair gap length"
--L.label_crosshair_static_gap_length = "Enable static crosshair gap size"
--L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
--L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
--L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. If this option enabled, proximity chat is also enabled in the preparing phase.
--
--Note: Proximity chat is always disabled during the post round phase.]]
--L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
--L.help_voice_duck_spectator = "Muffling spectators makes other spectators quieter in comparison to living players. This can be useful if you want to listen closely to the discussions of the living players."

--L.help_equipmenteditor_configurable_clip = [[The configurable size defines the amount of uses the weapon has when bought in the shop or spawned in the world.
--
--Note: This setting is only available for weapons that enable this feature.]]
--L.label_equipmenteditor_configurable_clip = "Configurable clip size"

-- 2024-04-06
--L.help_locational_voice_range = [[This convar constrains the maximum range at which players can hear each other. It does not change how the volume decreases with distance but rather sets a hard cut-off point.
--L.help_locational_voice_range = [[This option constrains the maximum range at which players can hear each other. It does not change how the volume decreases with distance but rather sets a hard cut-off point.
--
--Set to 0 to disable this cut-off.]]

Expand Down Expand Up @@ -2282,7 +2282,7 @@ L.decoy_help_primary = "Colocar el señuelo"
-- 2024-05-22
--L.tip38 = "You can pick up focused weapons by pressing {usekey}. It will automatically drop you blocking weapon."
--L.tip39 = "You can change your key bindings in the bindings menu, located in the Settings menu opened with {helpkey}."
--L.tip40 = "On the left side of your screen are icons showing current items or status effects applied to you."
--L.tip40 = "On the left side of your screen are icons showing current equipment or status effects applied to you."
--L.tip41 = "If you open your scoreboard, the sidebar and key helper show additional information."
--L.tip42 = "The key helper at the bottom of your screen shows relevant bindings available to you at that moment."
--L.tip43 = "The icon next to the name of a confirmed corpse shows the role of the deceased player."
Expand Down
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