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Enchantments

Gregory Mitchell edited this page Oct 26, 2023 · 10 revisions

One of PlasmaEnchants' primary features is the 70+ Custom Enchantments within the plugin. Enchantments work like they would in Vanilla Minecraft, with offered Anvil, Grindstone, and other combination and removal-related functionality.

Enchantment Descriptions

Name Description Targets Max Level Conflicts With Minimum MC Version PlasmaEnchants Version Introduced
Poisoning Gives the poison potion effect to hit targets, level increases amplifier Swords 2
Withering Gives the wither potion effect to hit targets Melee Weapons 1 Poisoning
Bane of Illager Deal 20%/L extra damage against illagers Melee Weapons 1
Thunderous Attack Targets are struck by lightning Swords 1
Acidic Armor durability is -10 per Level, ignoring Unbreaking Melee Weapons 5
Vampirism +2 Health/L when attacking, target health is subtracted by 2/Level Swords 3
Gravity Entities are pulled towards each other, +0.5 blocks in radius per level Swords 6
Flare Gives up to 6s of Fire Ticks to hit targets depending on the orientation of the sun, level increases time Swords 3
Backstab Gives the weakness potion effect to hit targets, level increases time and amplifier Melee Weapons 5
Beacon of Attacking For each beacon within your chunk and the surrounding chunks, damage increases 20% per enchantmentlevel and 5% per tier of beacon Melee Weapons 5
Iron Fist Deal 30%/L extra damage when punching with fists Chestplates 10
Beheading Mobs always drop their head counterpart, including players Melee Weapons 1
Defender Deal 75%/L extra damage when at full health Melee Weapons 4
Poseidon Deal 15%/L extra damage when in water Trident 5
Recovery Gain Regeneration for 3s/L when the target is killed Melee Weapons 4
Stealth Deal 10%/L extra damage when sneaking Axes 7 Withering
Bleeding +15%/L chance to deal 1.0 repeating damage every second Melee Weapons 4
Vanish When killing your target, gain 3s/L of Invisibility and 2s/L of speed Swords 3
Player Collector For every digit in your player kills, deal an extra 5%/L damage Axes 3
Undead Collector For every digit in your total undead kills, deal an extra 5%/L damage Melee Weapons 3 All Other Collectors (except Player)
Aquatic Collector For every digit in your total aquatic mob kills, deal an extra 5%/L damage Swords 3 All Other Collectors (except Player)
Nether Collector For every digit in your total nether mob kills, deal an extra 5%/L damage Melee Weapons 3 All Other Collectors (except Player)
Ore Collector For every digit in your total amount of ores mined, deal an extra 5%/L damage Axes 4 All Other Collectors (except Player)
End Collector For every digit in your total amount of end mobs killed, deal an extra 7%/L damage Melee Wepaons 4 All Other Collectors (except Player)
Boss Collector For every digit in your total amount of bosses killed (Warden, Wither, Ender Dragon), deal an extra 10%/L damage Melee Weapons 5 All Other Collectors (except Player)
Deflect Projectiles bounce off of you Chestplates 1
Hardening Attacker loses -2/L durability Chestplates 3
Beacon of Defending For every beacon in your chunk and the surrounding chunks, -10%/L and -2.5% per beacon tier damage Chestplates 5
Reinforcement 25% Chance to give the attacker 3s of Weakness, level increases amplifier Armor 4
Tank -3%/L Damage against axes Armor 3
Lightfoot If landing on soul sand or soul soil, damage is divided by the level of the enchantment + 1 Boots 3
Striding Immune to Lava Damage Leggings 1
Disintegraton -10%/L Damage from Suffocation and Falling Blocks Leggings 9
Landing 10%/L of Fall Damage is channeled into entities around you Boots 9
Moon Protection During nighttime, -5%/L damage taken Armor 4 Sun Protection
Sun Protection During daytime, -5%/L damage taken Armor 4 Moon Protection
Storm Protection While it is raining, -5%/L damage taken Armor 4 Sun Protection
Siphoning +5 HP / L from lightning damage Helmets 4
Squishy -25%/L damage from Thorns or Contact Damage Chestplates 4
Snow Walker Immune to Magma Block Damage Boots 1
Telepathy Block Drops automatically go into your inventory Tools 1
Blast Blocks in a 3x3 (L1) or 5x5 (L2) radius are also broken, except for unbreakables Pickaxes 2
Smelting Ores are automatically smelted (except with Silk Touch) Pickaxes 1
Vein Ripper All connected ores that are the same material are also broken Pickaxes 1
Bedrock Miner Instantly breaks Obsidian Pickaxes 1
Harvest Doubles (L1), Triples (L2), or Quadruples (L3) Crop Drops Hoes 3
Replenish Crops are automatically replanted without consuming an item Hoes 1
Lumberjack Trees are completely cut down Axes 1
Brisk Permanent Speed when held, level increases amplifier Melee Weapons 3
Clover Permanent Luck when equipped, level increases amplifier Helmets 6
Buoyant When in water, automatically float up Leggings 2
Jump Permanent Jump Boost when equipped, level increases amplifier Boots 5
Hermes Permanent Slow Falling when equipped, level increases amplifier Boots 2 Jump
Haste Permanent Haste while holding, level increases amplifier Tools 4
Healer Permanent Regeneration when equipped, level increases amplifier Helmets 2
Flashlight Permanent Night Vision when equipped Helmets 1
Sniping +10%/L Arrow Velocity Bow 3
Mitosis Every 5s, Arrows are Duplicated with a maximum of 10 (L1) or 20 (L2) spawned Bow 2
Pressurized Arrow velocity is increased the lower you are, multiplied by level Bow 6
Explosive Shot Projectiles Explode on Impact, level increases yield Bow 3
Weight +5%/L Projectile Knockback Ranged Weapons 4
Homing Arrows home towards their nearest target, level increases search radius Ranged Weapons 3
Growth 20% Chance for the item in hand to grow durability when attacking, level increases amount All Enchantables 2
Unstick Gain speed when on honey blocks, level increases amplifier Boots 3 Hermes 1.15
Ashy -5%/L Damage when in the Nether, -8%/L Damage when in Basalt Deltas Armor 4 1.16
Frost +2s/L Freeze Ticks against Targets Melee Weapons 3 Flare 1.17
Silicon If your last damage was lightning damage, deal +35%/L extra damage Melee Weapons 4 Siphoning 1.17
Nightfall 30% Chance for hit targets to gain 1.5s/L of Darkness, level increases amplifier Swords 2 1.19
Chaining 40% Chance for arrow to go through its target Ranged Weapons 3 1.19
Friendship Every owned tamed entity within +5 blocks/L range is +1 Resistance Level, max at 7 Helmets 3 1.1.0
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