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Enchantments
Gregory Mitchell edited this page Oct 26, 2023
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One of PlasmaEnchants' primary features is the 70+ Custom Enchantments within the plugin. Enchantments work like they would in Vanilla Minecraft, with offered Anvil, Grindstone, and other combination and removal-related functionality.
Name | Description | Targets | Max Level | Conflicts With | Minimum MC Version | PlasmaEnchants Version Introduced |
---|---|---|---|---|---|---|
Poisoning | Gives the poison potion effect to hit targets, level increases amplifier | Swords | 2 | |||
Withering | Gives the wither potion effect to hit targets | Melee Weapons | 1 | Poisoning | ||
Bane of Illager | Deal 20%/L extra damage against illagers | Melee Weapons | 1 | |||
Thunderous | Attack Targets are struck by lightning | Swords | 1 | |||
Acidic | Armor durability is -10 per Level, ignoring Unbreaking | Melee Weapons | 5 | |||
Vampirism | +2 Health/L when attacking, target health is subtracted by 2/Level | Swords | 3 | |||
Gravity | Entities are pulled towards each other, +0.5 blocks in radius per level | Swords | 6 | |||
Flare | Gives up to 6s of Fire Ticks to hit targets depending on the orientation of the sun, level increases time | Swords | 3 | |||
Backstab | Gives the weakness potion effect to hit targets, level increases time and amplifier | Melee Weapons | 5 | |||
Beacon of Attacking | For each beacon within your chunk and the surrounding chunks, damage increases 20% per enchantmentlevel and 5% per tier of beacon | Melee Weapons | 5 | |||
Iron Fist | Deal 30%/L extra damage when punching with fists | Chestplates | 10 | |||
Beheading | Mobs always drop their head counterpart, including players | Melee Weapons | 1 | |||
Defender | Deal 75%/L extra damage when at full health | Melee Weapons | 4 | |||
Poseidon | Deal 15%/L extra damage when in water | Trident | 5 | |||
Recovery | Gain Regeneration for 3s/L when the target is killed | Melee Weapons | 4 | |||
Stealth | Deal 10%/L extra damage when sneaking | Axes | 7 | Withering | ||
Bleeding | +15%/L chance to deal 1.0 repeating damage every second | Melee Weapons | 4 | |||
Vanish | When killing your target, gain 3s/L of Invisibility and 2s/L of speed | Swords | 3 | |||
Player Collector | For every digit in your player kills, deal an extra 5%/L damage | Axes | 3 | |||
Undead Collector | For every digit in your total undead kills, deal an extra 5%/L damage | Melee Weapons | 3 | All Other Collectors (except Player) | ||
Aquatic Collector | For every digit in your total aquatic mob kills, deal an extra 5%/L damage | Swords | 3 | All Other Collectors (except Player) | ||
Nether Collector | For every digit in your total nether mob kills, deal an extra 5%/L damage | Melee Weapons | 3 | All Other Collectors (except Player) | ||
Ore Collector | For every digit in your total amount of ores mined, deal an extra 5%/L damage | Axes | 4 | All Other Collectors (except Player) | ||
End Collector | For every digit in your total amount of end mobs killed, deal an extra 7%/L damage | Melee Wepaons | 4 | All Other Collectors (except Player) | ||
Boss Collector | For every digit in your total amount of bosses killed (Warden, Wither, Ender Dragon), deal an extra 10%/L damage | Melee Weapons | 5 | All Other Collectors (except Player) | ||
Deflect | Projectiles bounce off of you | Chestplates | 1 | |||
Hardening | Attacker loses -2/L durability | Chestplates | 3 | |||
Beacon of Defending | For every beacon in your chunk and the surrounding chunks, -10%/L and -2.5% per beacon tier damage | Chestplates | 5 | |||
Reinforcement | 25% Chance to give the attacker 3s of Weakness, level increases amplifier | Armor | 4 | |||
Tank | -3%/L Damage against axes | Armor | 3 | |||
Lightfoot | If landing on soul sand or soul soil, damage is divided by the level of the enchantment + 1 | Boots | 3 | |||
Striding | Immune to Lava Damage | Leggings | 1 | |||
Disintegraton | -10%/L Damage from Suffocation and Falling Blocks | Leggings | 9 | |||
Landing | 10%/L of Fall Damage is channeled into entities around you | Boots | 9 | |||
Moon Protection | During nighttime, -5%/L damage taken | Armor | 4 | Sun Protection | ||
Sun Protection | During daytime, -5%/L damage taken | Armor | 4 | Moon Protection | ||
Storm Protection | While it is raining, -5%/L damage taken | Armor | 4 | Sun Protection | ||
Siphoning | +5 HP / L from lightning damage | Helmets | 4 | |||
Squishy | -25%/L damage from Thorns or Contact Damage | Chestplates | 4 | |||
Snow Walker | Immune to Magma Block Damage | Boots | 1 | |||
Telepathy | Block Drops automatically go into your inventory | Tools | 1 | |||
Blast | Blocks in a 3x3 (L1) or 5x5 (L2) radius are also broken, except for unbreakables | Pickaxes | 2 | |||
Smelting | Ores are automatically smelted (except with Silk Touch) | Pickaxes | 1 | |||
Vein Ripper | All connected ores that are the same material are also broken | Pickaxes | 1 | |||
Bedrock Miner | Instantly breaks Obsidian | Pickaxes | 1 | |||
Harvest | Doubles (L1), Triples (L2), or Quadruples (L3) Crop Drops | Hoes | 3 | |||
Replenish | Crops are automatically replanted without consuming an item | Hoes | 1 | |||
Lumberjack | Trees are completely cut down | Axes | 1 | |||
Brisk | Permanent Speed when held, level increases amplifier | Melee Weapons | 3 | |||
Clover | Permanent Luck when equipped, level increases amplifier | Helmets | 6 | |||
Buoyant | When in water, automatically float up | Leggings | 2 | |||
Jump | Permanent Jump Boost when equipped, level increases amplifier | Boots | 5 | |||
Hermes | Permanent Slow Falling when equipped, level increases amplifier | Boots | 2 | Jump | ||
Haste | Permanent Haste while holding, level increases amplifier | Tools | 4 | |||
Healer | Permanent Regeneration when equipped, level increases amplifier | Helmets | 2 | |||
Flashlight | Permanent Night Vision when equipped | Helmets | 1 | |||
Sniping | +10%/L Arrow Velocity | Bow | 3 | |||
Mitosis | Every 5s, Arrows are Duplicated with a maximum of 10 (L1) or 20 (L2) spawned | Bow | 2 | |||
Pressurized | Arrow velocity is increased the lower you are, multiplied by level | Bow | 6 | |||
Explosive Shot | Projectiles Explode on Impact, level increases yield | Bow | 3 | |||
Weight | +5%/L Projectile Knockback | Ranged Weapons | 4 | |||
Homing | Arrows home towards their nearest target, level increases search radius | Ranged Weapons | 3 | |||
Growth | 20% Chance for the item in hand to grow durability when attacking, level increases amount | All Enchantables | 2 | |||
Unstick | Gain speed when on honey blocks, level increases amplifier | Boots | 3 | Hermes | 1.15 | |
Ashy | -5%/L Damage when in the Nether, -8%/L Damage when in Basalt Deltas | Armor | 4 | 1.16 | ||
Frost | +2s/L Freeze Ticks against Targets | Melee Weapons | 3 | Flare | 1.17 | |
Silicon | If your last damage was lightning damage, deal +35%/L extra damage | Melee Weapons | 4 | Siphoning | 1.17 | |
Nightfall | 30% Chance for hit targets to gain 1.5s/L of Darkness, level increases amplifier | Swords | 2 | 1.19 | ||
Chaining | 40% Chance for arrow to go through its target | Ranged Weapons | 3 | 1.19 | ||
Friendship | Every owned tamed entity within +5 blocks/L range is +1 Resistance Level, max at 7 | Helmets | 3 | 1.1.0 |
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