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Upload up-to-date DLLs
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geneotech committed Nov 22, 2023
1 parent 99de1cc commit 1ccb606
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Binary file modified cmake/steam_integration/bin/windows/steam_integration.dll
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13 changes: 13 additions & 0 deletions docs/pages/todo/bug_database.md
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Expand Up @@ -5,6 +5,19 @@ permalink: bug_database
summary: Notable bugs.
---

- Discord streaming issue + Pepsik bug (broken textures when launching with Steam overlay0
- Quoting 99de1cc851d33915eacb3b6166397008d296fad2:
settable_as_current_mixin would skip calling glBindTexture if the
texture was already bound, even if it was a while ago - it appears that
for GL to work properly, we must re-bind the texture right before using
calling glTexImage2D - perhaps it's because of glActiveTexture or glBindBuffer calls in between.
Importantly, it's no longer an issue if we just always
bind the texture/fbo/shader etc., and there is no difference in
framerate whether we skip re-binding or not.

- (Windows) Print screen in fullscreen works if we disable double-buffering.
- This may be the reason why it works in some other games, maybe they have doublebuffering disabled?

- audit properly what happens upon death
- it's consistently the only time the clients crash
- sprawdzic na nagraniu czy to sie dzieje na spekcie czy od razu
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2 changes: 2 additions & 0 deletions src/augs/templates/settable_as_current_mixin.h
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Expand Up @@ -102,6 +102,8 @@ namespace augs {
We realized there are no performance savings whatsoever,
whereas some bugs could be introduced
by e.g. not re-binding the texture after some other GL calls.
See: 99de1cc851d33915eacb3b6166397008d296fad2
*/

// if (!is_current() || always_force_set) {
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