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Nerf covert: 35 -> 33 dmg (105->99 HS)
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geneotech committed Dec 6, 2023
1 parent 3bbfe98 commit c6913ba
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/test_scenes/ingredients/guns.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4051,7 +4051,7 @@ namespace test_flavours {
gun_def.shell_angular_velocity = {10000.f, 40000.f};
gun_def.shell_spread_degrees = 12.f;
gun_def.shell_velocity = {300.f, 1900.f};
gun_def.damage_multiplier = 3.5f;
gun_def.damage_multiplier = 3.3f;
gun_def.num_last_bullets_to_trigger_low_ammo_cue = 3;
gun_def.low_ammo_cue_sound.id = to_sound_id(test_scene_sound_id::LOW_AMMO_CUE);
gun_def.low_ammo_cue_sound.modifier.reference_distance = 300.f;
Expand All @@ -4075,7 +4075,7 @@ namespace test_flavours {
set_density_mult(meta, 1.5f);
make_default_gun_container(meta, item_holding_stance::PISTOL_LIKE, 1400.f, 0.f, false, "0.01");
meta.get<invariants::item>().wield_sound.id = to_sound_id(test_scene_sound_id::STANDARD_PISTOL_DRAW);
meta.get<invariants::item>().standard_price = 1600;
meta.get<invariants::item>().standard_price = 1300;
set_chambering_duration_ms(meta, 500.f);
only_allow_mag(meta, test_container_items::COVERT_MAGAZINE);
meta.get<invariants::item>().draw_mag_over_when_reloading = false;
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