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Trigger build
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geneotech committed Nov 25, 2024
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Expand Up @@ -406,13 +406,13 @@ Currently, *Hypersomnia* is only buildable using ``clang``.
Your operating system must be 64-bit.

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Formerly, the game was buildable under modern ``gcc`` versions,
and also using ``MSVC`` (the Microsoft's compiler shipping with Visual Studio),
but it quickly became too much of a hassle to support these compilers as we use **modern C++ constructs** throughout the entire codebase.
``gcc``, for example, would sometimes simply crash on some really template-heavy code.
Formerly, the game was buildable under modern ``gcc`` versions,
and also using ``MSVC`` (the Microsoft's compiler shipping with Visual Studio),
but it quickly became too much of a hassle to support these compilers as we use **modern C++ constructs** throughout the entire codebase.
``gcc``, for example, would sometimes simply crash on some really template-heavy code.
The project's ``CMakeLists.txt`` contains clauses for both ``MSVC`` and ``gcc``,
so in the future, it might be possible to build the game under these compilers if they catch up to ``clang``.
The project's ``CMakeLists.txt`` contains clauses for both ``MSVC`` and ``gcc``,
so in the future, it might be possible to build the game under these compilers if they catch up to ``clang``.
-->

Irrespectively of the OS, you will need the following software in order to build *Hypersomnia*:
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