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* Jobs now keep track of what characters can't reach them. Characters will correctly abandon jobs they can't reach. * Deleted debugging lines. * Resets the unreachable state for jobs when furniture is removed. * Fixed the deletion of jobs when unreachable. * Changed the Character.JobState to null instead of idle when unable to find a job. reduces time between job calculations for unreachable jobs. * Commenting Corrections. * Added handling for characters that can't reach inventory. * Jobs now do not get picked up by characters if they are unable to reach any inventory that is required. * Jobs now get re-added to the queue when new inventory is made. * Refactored JobObjectType to Type to avoid redundancy. * Changed Steel Wall's type to be more in line with the rest of the document. * Unreachable inventory now gets properly handled.
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