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Version 0.1

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@mikejbrown mikejbrown released this 05 Oct 02:22
· 180 commits to master since this release

Project Porcupine: A Base-Building Game...in Space!

This is v0.1 - a proof of concept build and the first official release of ProjectPorcupine!
Guaranteed delivery, only five days overdue and overbudget!

The game is still very feature incomplete, unbalanced and buggy as hell, but all of the basic gameplay elements are in place.

Milestone v0.1 in Issue Tracker, on the wiki.

Special thanks to all of our 105 contributors who made this possible!

NOTE: There will not be any bug fixes on this release. All development is now being focused on version 0.2.

Features

Game Design

Debug

Bugfixes

Feature set: Building the base

"Don't be a jerk. Find some work!" - abackwood

  • Live Power System - @Grenkin1988 #949 #968 #1079

    New power system is in place. Next would be save/load but I would prefer to wait with it before we finished or data format discussion.
    Further enhancements of power and integration with utilities can take place for 0.2 @koosemose

  • Character able to walk on empty tiles
  • Character build floor incl. job creation for floor building
  • Airlocks, (different door from internal doors or a small room with two doors that we frequently depressurize?)

    Final step in PR #1441

  • Atmosphere requirement for some buildings
  • No deconstruction of walls under pressure - @mikejbrown #701
  • Generate initial construction

    Further analyzation of what this even means and what we want our initial starting space to look like can come in later versions.

  • Expand atmosphere system. (Flow air between rooms)

Furniture and Inventory

  • Vents
  • Pipes

    Integration with power, and development of other systems to use Utilities will come in 0.2

Artwork