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Yoshi (NES)

A full disassembly of the NES version of Yoshi

Specs:

  • Mapper: MMC1
  • RAM: 2K (all internal)
  • ROM: 256K PRG - 128K / CHR - 128K
  • Window: 16K PRG / 4K CHR
  • Mirroring: Horizontal (unused)

Premise:

Enemies are always descending, and the enemies generated will help you, as Mario or Luigi, determine which plates they should land on.

Modes:

There are 3 total gameplay modes: continual, stage clear, and 2 player.

Continual:

  • Goal: None
  • Handicap: None
  • Tip: Save as many shell halves as possible; your ranking upon Game Over is determined by the amount of eggs hatched in that game.

Stage Clear:

  • Goal: Clear the board
  • Handicap: Configurable
  • Tip: Leave the shell halves open so you can clear it later, instead of needing to hatch it.

2 Player:

  • Goal: Beat the opponent
  • Handicap: Configurable
  • Tip: Stack as many enemies as you can onto the shell halves. The more enemies, the bigger the Yoshi, the more garbage sent.

General Tips:

  • Use the upcoming enemies to decide where to put the current ones; this will help you clear as efficiently as possible. This is most applicable for the stage clear and 2 player modes.
  • Place the bottom shell halves on the lowest elevations you can find; this will help you send garbage in 2 player mode and optimize your shell count in continual mode.

Building:

Code for this game comes with ASM6F as well as a .bat file that the command prompt will recognize. To build this, go to the command prompt, follow the directory with cd, and type build. There are no configurations. Feel free to make some.

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