A full disassembly of the NES version of Yoshi
- Mapper: MMC1
- RAM: 2K (all internal)
- ROM: 256K PRG - 128K / CHR - 128K
- Window: 16K PRG / 4K CHR
- Mirroring: Horizontal (unused)
Enemies are always descending, and the enemies generated will help you, as Mario or Luigi, determine which plates they should land on.
There are 3 total gameplay modes: continual, stage clear, and 2 player.
- Goal: None
- Handicap: None
- Tip: Save as many shell halves as possible; your ranking upon Game Over is determined by the amount of eggs hatched in that game.
- Goal: Clear the board
- Handicap: Configurable
- Tip: Leave the shell halves open so you can clear it later, instead of needing to hatch it.
- Goal: Beat the opponent
- Handicap: Configurable
- Tip: Stack as many enemies as you can onto the shell halves. The more enemies, the bigger the Yoshi, the more garbage sent.
- Use the upcoming enemies to decide where to put the current ones; this will help you clear as efficiently as possible. This is most applicable for the stage clear and 2 player modes.
- Place the bottom shell halves on the lowest elevations you can find; this will help you send garbage in 2 player mode and optimize your shell count in continual mode.
Code for this game comes with ASM6F as well as a .bat
file that the command prompt will recognize. To build this, go to the command prompt, follow the directory with cd
, and type build
. There are no configurations. Feel free to make some.