🚀 Features
- feat: Add a red flash on receiving damage #53 (@askneller)
- feat: show all damage indicators if no instigator #67 (@skaldarnar)
- feat(BlockRegion): adjust for changes to BlockRegion #57 (@skaldarnar)
🐛 Bug Fixes
- fix: avoid NPE in RegenAuthoritySystem #65 (@skaldarnar)
- fix: regeneration starting too soon #51 (@skaldarnar)
🧰 Maintenance
- chore: migrate off engine path #73 (@pollend)
- chore: migrate package off of engine #72 (@pollend)
- chore(joml): align
DamageAuthoritySystem
#54 (@jdrueckert) - chore(joml): align with MTE migration #59 (@jdrueckert)
- chore(joml): cleanup imports #63 (@pollend)
- chore(joml): migrate BlockAppearance #60 (@skaldarnar)
- chore(joml): migrate BlockDamageAuthoritySystem #58 (@pollend)
- chore(joml): migrate DamageAuthoritySystem #56 (@pollend)
- chore(joml): migrate joml for BlockRegion #55 (@jdrueckert)
- chore(joml): remove usage of JOMLUtil for BlockDamageRenderer #61 (@pollend)
- chore(test): migrate test cases to MTTExtension #64 (@pollend)
- chore(test): add MteTest tag #75 (@jdrueckert)
🧪 Tests
- test: add unit test for 'BlockDamageRenderer#getDamageEffectsNumber' #62 (@skaldarnar)
- test: fix (some) failing MTE tests #68 (@skaldarnar)
- test: fix RegenTest and disable BlockTest #70 (@skaldarnar)
- test: prevent test event handlers from interfering with each other #66 (@keturn)
📚 Documentation
- doc: create gh-pages with docsify #74 (@skaldarnar)
- doc: fix README banner link #76 (@skaldarnar)
Contributors: @askneller, @jdrueckert, @keturn, @pollend, @skaldarnar