Integrate windmill movement with simulated wind data via WeatherManager
#2
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Size: L
Very big effort likely requiring a lot of research and work in many areas across the codebase
Status: Blocked
Is currently blocked by missing dependencies, pre-requisites, etc.
Status: Needs Investigation
Requires to be checked for feasibility, reproducability, etc.
Type: Improvement
Request for or addition/enhancement of a feature
I want the windmill to change its speed every so often so that it can simulate changing wind conditions.
At very least, just apply a randomness factor at the beginning of the processnow tracked separately in Apply randomness to windmill speed #42The text was updated successfully, but these errors were encountered: