Apply randomness to windmill speed #42
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Good First Issue
Good for learners that are new to Terasology
Size: S
Small effort likely only affecting a single area and requiring little to no research
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
Type: Improvement
Request for or addition/enhancement of a feature
Extracted from #2
The idea is to change the windmill's speed every so often so that it can simulate changing wind conditions by applying a randomness factor at the beginning of the windmill movement process.
This issue explicitly does not target to change the windmill speed based on simulated wind data. For this, please refer to #2
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