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Apply randomness to windmill speed #42

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jdrueckert opened this issue Apr 30, 2022 · 0 comments
Open

Apply randomness to windmill speed #42

jdrueckert opened this issue Apr 30, 2022 · 0 comments
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Good First Issue Good for learners that are new to Terasology Size: S Small effort likely only affecting a single area and requiring little to no research Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience Type: Improvement Request for or addition/enhancement of a feature

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@jdrueckert
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Extracted from #2

The idea is to change the windmill's speed every so often so that it can simulate changing wind conditions by applying a randomness factor at the beginning of the windmill movement process.

This issue explicitly does not target to change the windmill speed based on simulated wind data. For this, please refer to #2

@jdrueckert jdrueckert added Type: Improvement Request for or addition/enhancement of a feature Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Good First Issue Good for learners that are new to Terasology Size: S Small effort likely only affecting a single area and requiring little to no research Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience labels Apr 30, 2022
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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Good First Issue Good for learners that are new to Terasology Size: S Small effort likely only affecting a single area and requiring little to no research Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience Type: Improvement Request for or addition/enhancement of a feature
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