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Releases: Terkwood/forest

🧧 Stamps

15 Feb 11:43
70962ac
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v0.8.0

This release provides support for randomly planting various
types of trees in a somewhat pleasing fashion.

  • feat: tree stamp (#54, #56)
  • feat: plant a large area (#58, #59)
  • fix: add forgotten cos & sin, fiddle with density (#60)
  • refactor: auto load image cache (#57)
  • refactor: sample tree params into an Object (#55)
  • refactor: preload order in StampedScene

👩🏽‍🎨 Add Colors

08 Feb 21:52
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Add Colors

This release features the ability to add solid colors to the trees. (#49)

  • Color the trees in the main godot project (#53)
  • Use SVG stroke-color "white" in lindenmayer::draw (#52)
  • Create a ProceduralSky in the main scene (#52)
  • Update turtle dependency (#50)
  • Upgrade various dependencies (#51)
  • Fix an unused var warning (commit 574c5a0)

Subproject versions

  • gen v0.4.1
  • lindenmayer v0.5.2

🧠 Cache 3D Trees

07 Feb 23:20
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Adds an image caching layer to SpatialTree.gd (#47, #48)

📐 Alignment fix

07 Feb 13:33
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  • Raise the camera in TheWoods (#46)
  • Align the bottom of the trees in TheWoods (#44, #45)

🌳 The Woods

06 Feb 22:24
24744c6
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  • Place spatial tree examples at random along a simple grid (#43)
  • Lift 3D props to SpatialTree.tscn, branch scene (#42)

⏺️ Center the 3D Trees

05 Feb 21:56
a34318f
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Fixes the position of 3D trees so that the trunk is well-centered #38, #40

🌲 Have a Forest

02 Feb 19:35
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This release features procedurally-generated 2D trees, as well as support for some 3D trees.