I've been building software (professionally or otherwise) since 2010. I love anything to do with procedural generation, DSLs, compilers, interpreters, and gamedev tools.
My current project is Cursed Phone, an audio game engine for embedded applications such as interactive art installations. Cursed Phone is designed to be installed onto specially converted telephone equipment to create unique and novel entertainment experiences.
I also created the Rant templating language. Rant empowers creatives of all kinds with a powerful toolset for randomized and procedural generation of names, dialogue, characters, narratives, test data, and more.
Outside of this, I also sporadically develop a variety of smaller tools and libraries to make the lives of other developers a little easier.