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UI ux tweaks #152
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UI ux tweaks #152
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Turns out the whole UI was compensating for a bug
…efore the word that exceeds it
Those that don't will keep their natual background colour. Also notice that I've removed the forced line breaks on the strings.
CPC got compilation fixed, but no text reflowing yet
…gine Not working: Mega Drive version Not even touched: Xcode 2 version
It's SLOWER, but works, at least
It looks OK-ish for MY and kind of glitched on others - but it's a matter of proving the concept
It was causing crashes on MS-DOS and the logo to be trimmed to XRES
Either in vector lines or in filled coloured shapes
for MY, it would reset the game. For MX, it would cause the smooth movement to be disabled.
Sadly, there's not enough ROM space for that
It still has a longish beep, but once the screen is finished with drawing, it stops.
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Fixes #153, #154 and #155