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marauder2k7 committed Jul 19, 2023
1 parent ae108d0 commit e325902
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Showing 6 changed files with 11 additions and 5 deletions.
8 changes: 4 additions & 4 deletions Engine/source/gfx/D3D11/gfxD3D11StateBlock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -186,10 +186,10 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
else
mSamplerDesc[i].Filter = comparison ? D3D11_FILTER_COMPARISON_ANISOTROPIC : D3D11_FILTER_ANISOTROPIC;

mSamplerDesc[i].BorderColor[0] = 1.0f;
mSamplerDesc[i].BorderColor[1] = 1.0f;
mSamplerDesc[i].BorderColor[2] = 1.0f;
mSamplerDesc[i].BorderColor[3] = 1.0f;
mSamplerDesc[i].BorderColor[0] = gfxSamplerState.borderColor.red;
mSamplerDesc[i].BorderColor[1] = gfxSamplerState.borderColor.green;
mSamplerDesc[i].BorderColor[2] = gfxSamplerState.borderColor.blue;
mSamplerDesc[i].BorderColor[3] = gfxSamplerState.borderColor.alpha;
mSamplerDesc[i].ComparisonFunc = GFXD3D11CmpFunc[gfxSamplerState.samplerFunc];

hr = D3D11DEVICE->CreateSamplerState(&mSamplerDesc[i], &mSamplerStates[i]);
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1 change: 1 addition & 0 deletions Engine/source/gfx/gfxStateBlock.cpp
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Expand Up @@ -278,6 +278,7 @@ GFXSamplerStateDesc::GFXSamplerStateDesc()
samplerFunc = GFXCmpNever;
maxAnisotropy = 1;
mipLODBias = 0.0f;
borderColor = LinearColorF::WHITE;
}

GFXSamplerStateDesc GFXSamplerStateDesc::getWrapLinear()
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2 changes: 2 additions & 0 deletions Engine/source/gfx/gfxStateBlock.h
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Expand Up @@ -49,6 +49,8 @@ struct GFXSamplerStateDesc

GFXCmpFunc samplerFunc;

LinearColorF borderColor;

/// The maximum anisotropy used when one of the filter types
/// is set to anisotropic.
///
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2 changes: 1 addition & 1 deletion Engine/source/gfx/gl/gfxGLEnumTranslate.cpp
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Expand Up @@ -93,7 +93,7 @@ void GFXGLEnumTranslate::init()
GFXGLTextureAddress[GFXAddressWrap] = GL_REPEAT;
GFXGLTextureAddress[GFXAddressMirror] = GL_REPEAT;
GFXGLTextureAddress[GFXAddressClamp] = GL_CLAMP_TO_EDGE;
GFXGLTextureAddress[GFXAddressBorder] = GL_REPEAT;
GFXGLTextureAddress[GFXAddressBorder] = GL_CLAMP_TO_BORDER;
GFXGLTextureAddress[GFXAddressMirrorOnce] = GL_REPEAT;

// Stencil ops
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1 change: 1 addition & 0 deletions Engine/source/gfx/gl/gfxGLTextureObject.cpp
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Expand Up @@ -220,6 +220,7 @@ void GFXGLTextureObject::initSamplerState(const GFXSamplerStateDesc &ssd)
if(static_cast< GFXGLDevice* >( GFX )->supportsAnisotropic() )
glTexParameterf(mBinding, GL_TEXTURE_MAX_ANISOTROPY_EXT, ssd.maxAnisotropy);

glTexParameterfv(mBinding, GL_TEXTURE_BORDER_COLOR, ssd.borderColor);
mNeedInitSamplerState = false;
mSampler = ssd;
}
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2 changes: 2 additions & 0 deletions Engine/source/gfx/sim/gfxStateBlockData.cpp
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Expand Up @@ -315,6 +315,8 @@ void GFXSamplerStateData::initPersistFields()

endGroup( "Filter State" );

addField("borderColor", TypeColorF, Offset(mState.borderColor, GFXSamplerStateData), "");

addField("samplerFunc", TypeGFXCmpFunc, Offset(mState.samplerFunc, GFXSamplerStateData),
"Compares sampled data against existing sampled data. The default is GFXCmpNever.");
}
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