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Updates the SDL library to the latest standard bugfix release 2.28.1 #1050

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merged 16 commits into from
Jul 23, 2023

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@Areloch Areloch commented Jul 13, 2023

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Areloch and others added 6 commits July 13, 2023 15:20
refactor concurency test conu=sumer thread runner to generate timeouts at excessive attempts (32ms*runlength)
threadsafefreelist reporting augs
scripttest object name conflict resolutions
skip testing platform window creation if no monitor was found
… if we're defined to use a Null device, we can skip looking around
…heckFix

Adds a logical check for when we try and check for found adapters
@Azaezel Azaezel mentioned this pull request Jul 19, 2023
marauder2k7 and others added 10 commits July 19, 2023 15:41
…order

Add border color and clamp to border
saves a re-execution attempt
…leOrderOps

define particles then emitters
The fix adds a sanity check to the D3D and GL device enumeration function that exits early if there's no registered display from the OS(implying it's running in commandline).
With newer versions of SDL, attempting to enumerate the GL device causes a segfault because the OS will return back a valid context, but the context isn't actually valid. So when tested against, it crashes. Avoiding enumerating the device when you're not in a position to render works around the issue.

TODO: If the machine is running in terminal-only mode, and thus has no valid render context, but still has a monitor plugged into the machine, it can sidestep the sanity check and still result in a segfault. Need a more robust check for that circumstance in a future fix.
…_Fix

This implements a fix to an issue with the CICD that causes a segfault.
@Areloch Areloch merged commit 92cb9b4 into TorqueGameEngines:development Jul 23, 2023
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3 participants