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Bow Plunger
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The implementation of this weapon was based off the idea of creating a new projectile weapon within the game.
- Damage: 20
- Cooldown: 0.5 seconds
- Attack Type: Ranged
- Level: 2
- Craftable: Yes
- Materials: 1x Wood, 1x Toilet Paper
The design idea behind this sprint was to create a weapon that incorporated a ranged weapon. Going off contemporary movies, we see that there is almost always a symbolic weapon that is associated with a character. For example, in the movie Aquaman, the trident is the symbolic weapon. As such, we also wish to mimic this idealogy to provide more dept to the story play. As well as this, incorporating a ranged/ projectile weapon into the game would allow for a multitude of different play styles to players.
After conducting initial background research into plunger bows, a few items of inspiration were sourced and taken as the basis of what would form our pixel image.
Inspiration Name | Image | Reason |
---|---|---|
Inspiration One | The inspiration gathered from this image was the design pattern of the bow. As seen, the ends of the bow are rather unique compared to that of a typical bow drawing. | |
Inspiration Two | The inspiration gathered here was to replace the arrow head with a plunger. This would allow for a more intuned topic as set by the story team. | |
Inspiration Three | The inspiration gathered from this image was the different colours that could be utilised when creating the drawing. |
Multiple sketches were done to get an idea of how the final pixel drawings may look like. As seen within the image, there were multiple bow sketches. Originally a brown bow was drawn to represent the wood texture, however, after completing the drawing, it was realised that the bow and the plunger did not have enough contrast. As such a, new orange-coloured bow was created. In addition to this, the original bow drawings were also created to get an understanding on how different each bows were.
In relation to the plungers, inspiration was taken off the plunger drawing created in sprint two. This was to maintain consistency between the design of the plunger as user testing had already been done. Furthermore, there is a golden plunger drawn as an inspiration for the 'boss weapon' as well as the symbolic weapon for this game. This golden plunger is just an iteration of the regular plunger but can only be created at a certain point of the game.
During the user testing phase, we were wanting to find answers regarding whether the initial drawing of the bow plunger actually looked like what users expected it to be. Furthermore, we also questioned on what improvements could be made to the bow so that it could enhance the game experience. Questions regarding the 'boss weapon' AKA, golden plunger bow, were also asked to understand whether this weapon was even needed and if so, the stats for this weapon.
The overall feedback from users had 62.5% of users agreeing that the design created seemed like what they expected of the plunger bow apart from some minor alterations that could have been made.
Note: User feedback is discussed within the below iterative table and the raw data can be found here.
Iteration Name | Image | Changes |
---|---|---|
Original Drawing | N/A | |
Iteration One | Originally, we intended the end of the bow to look like a toilet paper. However, there was a comment saying that it still looked like a feather. As such, we iterated the design to make the toilet paper more obvious through extending the roll as well as making the shadings of the underside slightly darker to provide more contrast. | |
Iteration Two | ||
Iteration Three | User feedback suggested that the bow was too 'orange' or that it seemed to look like a fire-themed bow. This was not the intension we were going for and as such, we iterated the design to make the bow have more of a neutral colour. | |
Final Design |
- Caleb Ang (@PurrplePandaa) (Caleb Ang)