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Inventory UML Diagram and Sequence Diagram

7ayuu edited this page Oct 18, 2022 · 4 revisions

UML Diagram

Sprint 1 - 4

The UML diagram below is the code implementation of this sprint and the classes added to the inventory before

  1. InventoryComponent
  2. ItemPickComponent
  3. GameAreaDisplay
  4. QuickbarDisplay
  5. PlayerFactory

Inventory Diagram

Inventory Sequence Diagram

The aim of this sequence diagram is to put the item into the inventory for equip, unequip and use the potion when the player touches it.

Inventory Sequence Diagram

Back to Inventory Page

Author

  • Zhenyu Ding
  • GitHub: @7ayuu
  • Discord: 7ayuu#3089
  • Slack: Zhenyu Ding
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