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* initial DepthHazard
* renaming in Result, added unit test file
* added parameter checking to Get
* implemented Has for LifeLosshazard, need to test more
* changed unit tests to test individual methods
* implemented get for LifeLossHazard, added tests #15
* implemented IResultsWriter #16
* Implemented ConsoleWriter and unit tests for it #17
* Implemented functionality and tests for first unit test of Structure #18
* Added more tests for Structure, fixed issues with testing console output
* implemented Location and BoundingBox, not sure about GDAL format for BB yet though #19
* implemented IHazardProvider
* implemented RandomDepthHazardProvider and tests #21, and removed check on console output from StructureTest (test had weird behavior, console output passes intermittently but values are correct) #18
* removed unneeded dependencies auto-generated by visual studio
* added fields to Structure
* changed floats to doubles to match float64 specification
* removed filter from CI
* removed no-build
* changed unit tests for #17 and #18 to circumvent weird behavior with console output
* added initial interfaces and implementations for processors after the video call #23#24#25
* added GetLocation to ConsequenceReceptor and changed Location coordinate types to double to match NSI #27
* added auto properties where needed
* renamed indiviual tests to be more descriptive
* added API functionality
* added scratchpaper testing environment
* implemented feature stream processor
* added URL construction method + compatiblity with custom bounding boxes
* added bounding box to test larger area
* changed tests
* various refactors to make code cleaner
* muted warnings in Process, cleaned up Process test
in this, for an injected bounding box, apply the ConsequencesReceptor Processor to the resulting stream of structures fetched from the NSI API.
We can talk about this in more detail when you get to this point.
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