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Submitting what I have of the tic tac toe game #118

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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
@game = TicTacToe.new
end

When /^I enter my name (\w+)$/ do |name|
When /^I enter my name "(.*?)"$/ do |name|
@game.player = name
end

Expand Down Expand Up @@ -35,7 +35,7 @@

Then /^the computer prints "(.*?)"$/ do |arg1|
@game.should_receive(:puts).with(arg1)
@game.indicate_palyer_turn
@game.indicate_player_turn
end

Then /^waits for my input of "(.*?)"$/ do |arg1|
Expand Down
43 changes: 43 additions & 0 deletions Final/TicTacToe/features/step_definitions/tic-tac-toe.rb
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
#I was unable to spend a ton of time on this part of the final.

class TicTacToe

attr_accessor :player_symbol, :computer_symbol, :current_player, :player, :computer, :wins, :places

SYMBOLS = ['X', 'O']

def initialize name = ""
@player = name
set_players
end

def set_players
@player_symbol = SYMBOLS.sample
@player_symbol == "X"? @computer_symbol="O": @computer_symbol="X"
participants = {"#{@player}" => player_symbol, "Computer" => computer_symbol}
end

def random_player
["#{player}", "Computer"].sample
end

def welcome_player
"Welcome #{player}"
end

def current_player
@player.empty? ? @current_player = random_player : @current_player = @player
end

def indicate_player_turn
puts "#{@player}'s Move:"
get_player_move
end

def get_player_move
gets.chomp
end


end

Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ Feature: Tic-Tac-Toe Game

Scenario: Begin Game
Given I start a new Tic-Tac-Toe game
When I enter my name Renee
When I enter my name "Renee"
Then the computer welcomes me to the game with "Welcome Renee"
And randomly chooses who goes first
And who is X and who is O
Expand Down
4 changes: 2 additions & 2 deletions week7/homework/play_game.rb → Final/TicTacToe/play_game.rb
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
when "Computer"
@game.computer_move
when @game.player
@game.indicate_palyer_turn
@game.indicate_player_turn
@game.player_move
end
puts @game.current_state
Expand All @@ -19,4 +19,4 @@

puts "You Won!" if @game.player_won?
puts "I Won!" if @game.computer_won?
puts "DRAW!" if @game.draw?
puts "DRAW!" if @game.draw?
Empty file.
Empty file.
39 changes: 0 additions & 39 deletions midterm/instructions_and_questions.txt

This file was deleted.

74 changes: 0 additions & 74 deletions midterm/mid_term_spec.rb

This file was deleted.

18 changes: 0 additions & 18 deletions midterm/wish_list_spec.rb

This file was deleted.

1 change: 1 addition & 0 deletions midterm:final-answers
Submodule midterm:final-answers added at d87107
19 changes: 1 addition & 18 deletions week1/exercises/rspec_spec.rb
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@

# When this example fails,
# it will show "expected" as 2, and "actual" as 1
1.should eq 2
1.should eq 1

end

Expand Down Expand Up @@ -73,23 +73,6 @@
end

context "Examples for in-class test exploration" do
it "should know order of operations" do
# Fix the Failing Test
# Order of Operations is Please Excuse My Dear Aunt Sally:
# Parentheses, Exponents, Multiplication, Division, Addition, Subtraction
((((1+2)-5)*6)/2).should eq -6
end
it "should count the characters in your name" do
"Tom".should have(3).characters
end

it "should check basic math" do
(40+2).should eq 42
end

it "should check basic spelling" do
"Field".should include('ie')
end

end

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10 changes: 10 additions & 0 deletions week1/homework/questions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,13 +3,23 @@ Chapter 3 Classes, Objects, and Variables
p.86-90 Strings (Strings section in Chapter 6 Standard Types)

1. What is an object?
An instance of a class and is defined by a state and a behavior.

2. What is a variable?
A variable is a storage location that has an associated identifier.

3. What is the difference between an object and a class?
A class specifies the generic properties/behavior of it's objects.

4. What is a String?
A string is a data type that is used to represent text.

5. What are three messages that I can send to a string object? Hint: think methods
split
chomp
squeeze!

6. What are two ways of defining a String literal? Bonus: What is the difference between them?
Single-Quote
Double-Quote
It seems like the difference between them is pretty straight forward in Ruby, you can either use single or double quote depending on yourstyle.
11 changes: 7 additions & 4 deletions week1/homework/strings_and_rspec_spec.rb
Original file line number Diff line number Diff line change
Expand Up @@ -12,14 +12,17 @@
before(:all) do
@my_string = "Renée is a fun teacher. Ruby is a really cool programming language"
end
it "should be able to count the charaters"
it "should be able to count the charaters" do
@my_string.should have(66).characters
end
it "should be able to split on the . charater" do
pending
result = #do something with @my_string here
result = @my_string.split(".") #do something with @my_string here
result.should have(2).items
end
it "should be able to give the encoding of the string" do
pending 'helpful hint: should eq (Encoding.find("UTF-8"))'
#pending 'helpful hint: should eq (Encoding.find("UTF-8"))'
#puts @my_string.encoding
@my_string.encoding.should eq Encoding.find("UTF-8")
end
end
end
Expand Down
5 changes: 5 additions & 0 deletions week2/homework/questions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,16 @@ Containers, Blocks, and Iterators
Sharing Functionality: Inheritance, Modules, and Mixins

1. What is the difference between a Hash and an Array?
An array is an interger indexed collection of objects. A hash is a collection of key-value pairs that are ordered by the way that they were inserted.

2. When would you use an Array over a Hash and vice versa?
You would use an array for things that would just need to be in an indexed list and a hash for things that each have some sort of relation to something else.

3. What is a module? Enumerable is a built in Ruby module, what is it?
A module has methods and constants that can be included in a class. The Enumerable moduleprovides a lot of options you can do with a list of objects (each, sort, min, max...)

4. Can you inherit more than one thing in Ruby? How could you get around this problem?
No but you can include mixins to get around that problem.

5. What is the difference between a Module and a Class?
A Class is inevitably inherited from another class and modules can't be inherited.
25 changes: 25 additions & 0 deletions week2/homework/simon_says.rb
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
module SimonSays

end

def echo(string)
string
end


def shout (string)
string.upcase
end


def repeat (string, x=2)
((string + " ") * x).strip
end

def start_of_word (string, num)
string[0...num]
end

def first_word(string)
string.split[0]
end
2 changes: 2 additions & 0 deletions week3/homework/.rspec
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
--color
--format nested
24 changes: 24 additions & 0 deletions week3/homework/calculator.rb
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@

class Calculator

def sum input
input.inject 0, :+
end

def multiply *args
args.flatten.inject :*
end

def pow x,y
p = x ** y
end

def fac x
(1..x).inject(:*) || 1 #This handles the case for 0
end

end




1 change: 1 addition & 0 deletions week3/homework/calculator_spec.rb
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@

require "#{File.dirname(__FILE__)}/calculator"

describe Calculator do
Expand Down
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