Releases: Unity-Technologies/2d-extras
Releases Β· Unity-Technologies/2d-extras
2D Extras V2.2.2
[2.2.2] - 2022-03-03
Fixed
- [AnimatedTileEditor] -Fix undo when setting number of Sprites for Animated Tile
- [RuleTile] -Fix data for custom container fields not being transferred in RuleOverrideTiles overriding a Custom Rule Tile
- [RuleTileEditor] -Fix undo when setting number of Rules for Rule Tile
- [RuleTileEditor] -Use different text color for Extend Neighbors with dark and light skin
2D Extras v1.8.2-preview (2020.3)
[1.8.2-preview] - 2022-03-03
Fixed
- [AnimatedTileEditor] -Fix undo when setting number of Sprites for Animated Tile
- [RuleTile] -Fix data for custom container fields not being transferred in RuleOverrideTiles overriding a Custom Rule Tile
- [RuleTileEditor] -Fix undo when setting number of Rules for Rule Tile
- [RuleTileEditor] -Use different text color for Extend Neighbors with dark and light skin
2D Extras V2.2.1
[2.2.1] - 2021-08-24
Changed
- [GameObjectBrush] Add canChangePosition
- [GameObjectBrush] Use GridLayout from BrushTarget if it has one
- [HexagonalRuleTile] Fix GetOffsetPositionReverse
- [RuleOverrideTile] Create instance Tile on override
- [RuleTile] Add scripting documentation
- [RuleTileEditor] Add drag and drop rect for Sprites to create initial TilingRules
- [RuleTileEditor] Add field to change number of TilingRules
- [RuleTileEditor] Add blank space to the end of the Rule list
- [RuleTileEditor] Add undo for changes
- [AnimatedTileEditor] Add undo for changes
- [TintBrush] Convert cell positions to world positions based on the Grid used
- [TintBrush] Add k_ScaleFactor for better precision when painting on non-rectangular Tilemaps
Fixed
- [RuleTile] Fixed error in RuleTileEditor when removing all Rules and adding a new Rule
2D Extras v1.8.1-preview (2020.3)
[1.8.1-preview] - 2021-08-24
Changed
- [GameObjectBrush] Add canChangePosition
- [GameObjectBrush] Use GridLayout from BrushTarget if it has one
- [HexagonalRuleTile] Fix GetOffsetPositionReverse
- [RuleOverrideTile] Create instance Tile on override
- [RuleTile] Add scripting documentation
- [RuleTileEditor] Add drag and drop rect for Sprites to create initial TilingRules
- [RuleTileEditor] Add field to change number of TilingRules
- [RuleTileEditor] Add blank space to the end of the Rule list
- [RuleTileEditor] Add undo for changes
- [AnimatedTileEditor] Add undo for changes
- [TintBrush] Convert cell positions to world positions based on the Grid used
- [TintBrush] Add k_ScaleFactor for better precision when painting on non-rectangular Tilemaps
2D Extras V1.6.0-preview.1 (2019.4)
[1.6.0-preview.1] - 2021-02-19
Changed
- [HexagonalRuleTile] Fix issue with mirror rule
- [RuleTile] Add min and max animation speedup
- [RuleOverrideTile] Fix import issue when upgrading from a previous version of RuleOverrideTile
- [RuleTileEditor] Add new rule below selected rule in RuleTileEditor
- [RuleTileEditor] Add dropdown to duplicate Rule
2D Extras V1.5.0-preview
[1.5.0-preview] - 2020-02-14
Added
- Added CONTRIBUTING.md
- Updated LICENSE.md
Added
- [PrefabRandomBrush] Split functionality of PrefabBrush to PrefabBrush and PrefabRandomBrush
- [PrefabBrush/PrefabRandomBrush] Add Erase Any Objects toggle to choose between erasing any Objects or Objects in the Brush
Changed
- Consolidated menus items
Fixed
- [WeightedRandomTile] Fixed WeightedRandomTile messing up Random.seed!
2D Extras v1.4.0
[1.4.0] - 2020-01-07
Added
- [RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules
- [RuleTile] Hidden Rule field
- [CustomRuleTile] Support custom field of Object type
- [CustomRuleTile] Support HideInInspector, DontOverride attributes
- [RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile
- [RuleOverrideTile] Add GameObject overrides
- [RuleOverrideTile] List height lessen
- [RuleOverrideTile] Don't override null sprite
- [RuleOverrideTile] Add static preview
- [AdvancedRuleOverrideTile] List GUI simplify
- [RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides
- [RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance
- [RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference
- [AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap
Fixed
- [RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale
- [RuleTile] Fixed override tiles have not update when default properties changed
- [AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder
- [PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush
2D Extras v1.3.1
[1.3.1] - 2019-11-06
Changed
- [RuleTile] Simplified
- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles
Fixed
- [RuleTile] Fix remote positions missing of MirrorXY (#148)
- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case
- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule
- [RuleTile] Fix random rotation calculation mistake
- [RuleTile] Fix cache data will not update when rule change
2D Extras v1.3.0
[1.3.0] - 2019-11-01
Changed
- [RuleTile] changed from using index to using position.
- [RuleTile] Additional storage rule position.
- [RuleTile] Delete DontCare rule.
- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set.
- [RuleTile] No longer fixed to checking around 8 rules.
- [RuleTile] RefreshTile() will refresh affected remote Tiles.
- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later)
- [IsometricRuleTile] Rewrite.
- [HexagonalRuleTile] Rewrite.
- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush
- [RuleTile] Add MirrorXY Transform Rule
2D Extras v1.2.0
[1.2.0] - 2019-10-17
Changed
- [PrefabBrush] Erase GameObjects at target position before painting
- [RuleTileEditor] Made RuleTileEditor and children public
- [RuleTile] Roll back m_Self to this.
- [RuleOverrideTile] Remove m_OverrideSelf property.
- [RuleOverrideTile] Inherit custom properties from custom RuleTile.
- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile.