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Fill language addresses #281

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Oct 3, 2024
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2 changes: 2 additions & 0 deletions symbols/overlay29.yml
Original file line number Diff line number Diff line change
Expand Up @@ -720,6 +720,8 @@ overlay29:
- name: ShouldDisplayEntityAdvanced
address:
EU: 0x22E6880
NA: 0x22E5ED0
JP: 0x22E7540
description: |-
Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.

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6 changes: 6 additions & 0 deletions symbols/overlay31.yml
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,8 @@ overlay31:
- name: CreateStairsMenuState
address:
EU: 0x2383AD4
NA: 0x2382ED4
JP: 0x2384154
description: |-
Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).

Expand All @@ -52,13 +54,17 @@ overlay31:
- name: StairsSubheadingCallback
address:
EU: 0x2383B68
NA: 0x2382F68
JP: 0x23841E8
description: |-
Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.

r0: window_id
- name: HandleStairsMenu
address:
EU: 0x2383BBC
NA: 0x2382FBC
JP: 0x238423C
description: |-
Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.

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