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Implement return-by-value macro system to avoid use of c++ exceptions. #6855

Implement return-by-value macro system to avoid use of c++ exceptions.

Implement return-by-value macro system to avoid use of c++ exceptions. #6855

Triggered via push September 11, 2024 00:46
Status Success
Total duration 1h 27m 6s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 23s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
9m 50s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 23s
🪲 Godot CPP / Build and test Godot CPP
🪲 Godot CPP  /  Check GDExtension header with a C compiler
12s
🪲 Godot CPP / Check GDExtension header with a C compiler
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
221 MB
android-template-arm32
69.9 MB
android-template-arm64
64.1 MB
godot-api-dump
411 KB
ios-template
39.8 MB
linux-editor-mono
75.2 MB
linux-template-minimal
17.1 MB
linux-template-mono
31.1 MB
macos-editor
99.1 MB
macos-template
46.9 MB
web-nothreads-template
15.3 MB
web-template
15.2 MB
windows-editor
62.4 MB
windows-template
31.2 MB