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@@ -40,7 +40,7 @@ class IKEffectorTemplate3D : public Resource {
StringName root_bone;
NodePath target_node;
bool target_static = false;
real_t motion_propagation_factor = 1.0f;
real_t motion_propagation_factor = 0.0f;
real_t weight = 0.0f;
Vector3 priority_direction = Vector3(0.2f, 0.0f, 0.2f); // Purported ideal values are 1.0 / 3.0 for one direction, 1.0 / 5.0 for two directions and 1.0 / 7.0 for three directions.