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Update ManyBoneIK3D class to inherit from Node3D and add skeleton_nod…
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…e_path member.
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fire committed Mar 2, 2024
1 parent 451b394 commit 715c819
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion doc_classes/ManyBoneIK3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ManyBoneIK3D" inherits="SkeletonModifier3D" is_experimental="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<class name="ManyBoneIK3D" inherits="Node3D" is_experimental="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A general inverse kinematics system with constraints.
</brief_description>
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<member name="iterations_per_frame" type="float" setter="set_iterations_per_frame" getter="get_iterations_per_frame" default="10.0">
The number of iterations performed by the solver per frame. A higher value will result in more accurate poses but may impact performance.
</member>
<member name="skeleton_node_path" type="NodePath" setter="set_skeleton_node_path" getter="get_skeleton_node_path" default="NodePath(&quot;..&quot;)">
</member>
<member name="stabilization_passes" type="int" setter="set_stabilization_passes" getter="get_stabilization_passes" default="4">
The number of stabilization passes performed by the solver. This can help to improve the stability of the IK solution.
</member>
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