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Make it an addon. #24

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199 changes: 199 additions & 0 deletions .clang-format
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# Commented out parameters are those with the same value as base LLVM style.
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 14.0).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignArrayOfStructures: None
# AlignConsecutiveMacros: None
# AlignConsecutiveAssignments: None
# AlignConsecutiveBitFields: None
# AlignConsecutiveDeclarations: None
# AlignEscapedNewlines: Right
AlignOperands: DontAlign
AlignTrailingComments: false
# AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortEnumsOnASingleLine: true
# AllowShortBlocksOnASingleLine: Never
# AllowShortCaseLabelsOnASingleLine: false
# AllowShortFunctionsOnASingleLine: All
# AllowShortLambdasOnASingleLine: All
# AllowShortIfStatementsOnASingleLine: Never
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: MultiLine
# AttributeMacros:
# - __capability
# BinPackArguments: true
# BinPackParameters: true
# BraceWrapping:
# AfterCaseLabel: false
# AfterClass: false
# AfterControlStatement: Never
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# BeforeLambdaBody: false
# BeforeWhile: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeConceptDeclarations: true
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
# BreakInheritanceList: BeforeColon
# BreakBeforeTernaryOperators: true
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# QualifierAlignment: Leave
# CompactNamespaces: false
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DeriveLineEnding: true
# DerivePointerAlignment: false
# DisableFormat: false
# EmptyLineAfterAccessModifier: Never
# EmptyLineBeforeAccessModifier: LogicalBlock
# ExperimentalAutoDetectBinPacking: false
# PackConstructorInitializers: BinPack
ConstructorInitializerAllOnOneLineOrOnePerLine: true
# AllowAllConstructorInitializersOnNextLine: true
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IfMacros:
# - KJ_IF_MAYBE
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
# IncludeIsMainSourceRegex: ''
# IndentAccessModifiers: false
IndentCaseLabels: true
# IndentCaseBlocks: false
# IndentGotoLabels: true
# IndentPPDirectives: None
# IndentExternBlock: AfterExternBlock
# IndentRequires: false
IndentWidth: 4
# IndentWrappedFunctionNames: false
# InsertTrailingCommas: None
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false
# LambdaBodyIndentation: Signature
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakOpenParenthesis: 0
# PenaltyBreakString: 1000
# PenaltyBreakTemplateDeclaration: 10
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PenaltyIndentedWhitespace: 0
# PointerAlignment: Right
# PPIndentWidth: -1
# ReferenceAlignment: Pointer
# ReflowComments: true
# RemoveBracesLLVM: false
# SeparateDefinitionBlocks: Leave
# ShortNamespaceLines: 1
# SortIncludes: CaseSensitive
# SortJavaStaticImport: Before
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterLogicalNot: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeCaseColon: false
# SpaceBeforeCpp11BracedList: false
# SpaceBeforeCtorInitializerColon: true
# SpaceBeforeInheritanceColon: true
# SpaceBeforeParens: ControlStatements
# SpaceBeforeParensOptions:
# AfterControlStatements: true
# AfterForeachMacros: true
# AfterFunctionDefinitionName: false
# AfterFunctionDeclarationName: false
# AfterIfMacros: true
# AfterOverloadedOperator: false
# BeforeNonEmptyParentheses: false
# SpaceAroundPointerQualifiers: Default
# SpaceBeforeRangeBasedForLoopColon: true
# SpaceInEmptyBlock: false
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: Never
# SpacesInConditionalStatement: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
## our comment capitalization at the same time.
SpacesInLineCommentPrefix:
Minimum: 0
Maximum: -1
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
# SpaceBeforeSquareBrackets: false
# BitFieldColonSpacing: Both
# StatementAttributeLikeMacros:
# - Q_EMIT
# StatementMacros:
# - Q_UNUSED
# - QT_REQUIRE_VERSION
TabWidth: 4
# UseCRLF: false
UseTab: Always
# WhitespaceSensitiveMacros:
# - STRINGIZE
# - PP_STRINGIZE
# - BOOST_PP_STRINGIZE
# - NS_SWIFT_NAME
# - CF_SWIFT_NAME
---
### C++ specific config ###
Language: Cpp
Standard: c++17
---
### ObjC specific config ###
Language: ObjC
# ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
# ObjCBreakBeforeNestedBlockParam: true
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...
51 changes: 51 additions & 0 deletions .github/workflows/build_android.yml
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name: Build Android
on:
workflow_dispatch:
workflow_call:

jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- precision: single
arch: arm64
- precision: single
arch: arm32
- precision: single
arch: x86_64
- precision: single
arch: x86_32

- precision: double
arch: arm64
- precision: double
arch: arm32
- precision: double
arch: x86_64
- precision: double
arch: x86_32
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0

- name: 🔗 GDExtension Build
uses: godotengine/godot-cpp-template/.github/actions/build@main
with:
platform: android
arch: ${{ matrix.arch }}
float-precision: ${{ matrix.precision }}
build-target-type: template_release

- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: Godot_Many_Bones_IK
path: |
${{ github.workspace }}/bin/**/*.so
if-no-files-found: error
40 changes: 40 additions & 0 deletions .github/workflows/build_ios.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
name: Build iOS
on:
workflow_dispatch:
workflow_call:

jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- precision: single
arch: arm64
ios_precision_extension:
- precision: double
arch: arm64
ios_precision_extension: .double
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0

- name: 🔗 GDExtension Build
uses: godotengine/godot-cpp-template/.github/actions/build@main
with:
platform: ios
arch: ${{ matrix.arch }}
float-precision: ${{ matrix.precision }}
build-target-type: template_release

- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: Godot_Many_Bones_IK
path: |
${{ github.workspace }}/bin/**/libgodot_many_bones_ik.ios.template_release${{ matrix.ios_precision_extension }}.arm64.framework/**
if-no-files-found: error
39 changes: 39 additions & 0 deletions .github/workflows/build_linux.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
name: Build Linux
on:
workflow_dispatch:
workflow_call:

jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- precision: single
arch: x86_64
- precision: double
arch: x86_64

runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0

- name: 🔗 GDExtension Build
uses: godotengine/godot-cpp-template/.github/actions/build@main
with:
platform: linux
arch: ${{ matrix.arch }}
float-precision: ${{ matrix.precision }}
build-target-type: template_release

- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: Godot_Many_Bones_IK
path: |
${{ github.workspace }}/bin/**/*.so
if-no-files-found: error
63 changes: 63 additions & 0 deletions .github/workflows/build_macos.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
name: Build MacOS
on:
workflow_dispatch:
workflow_call:
secrets:
APPLE_CERT_BASE64:
required: true
APPLE_CERT_PASSWORD:
required: true
APPLE_DEV_PASSWORD:
required: true
APPLE_DEV_ID:
required: true
APPLE_DEV_TEAM_ID:
required: true
APPLE_DEV_APP_ID:
required: true

jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- precision: single
mac_precision_extension:
arch: universal
- precision: double
mac_precision_extension: .double
arch: universal
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
- name: 🔗 GDExtension Build
uses: godotengine/godot-cpp-template/.github/actions/build@main
with:
platform: macos
arch: ${{ matrix.arch }}
float-precision: ${{ matrix.precision }}
build-target-type: template_release

- name: Mac Sign
uses: godotengine/godot-cpp-template/.github/actions/sign@main
with:
FRAMEWORK_PATH: bin/addons/godot_many_bones_ik/bin/libgodot_many_bones_ik.macos.template_release${{ matrix.mac_precision_extension }}.universal.framework
SIGN_FLAGS: "--deep"
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }}
APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }}
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }}
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }}
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }}
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: Godot_Many_Bones_IK
path: |
${{ github.workspace }}/bin/**/libgodot_many_bones_ik.macos.template_release${{ matrix.mac_precision_extension }}.universal.framework/**
if-no-files-found: error
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