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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="ShaderIncludeDB" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Internal database of built in shader include files. | ||
</brief_description> | ||
<description> | ||
This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<methods> | ||
<method name="get_built_in_include_file" qualifiers="static"> | ||
<return type="String" /> | ||
<param index="0" name="filename" type="String" /> | ||
<description> | ||
Returns the code for the built-in shader fragment. You can also access this in your shader code through [code]#include "filename"[/code]. | ||
</description> | ||
</method> | ||
<method name="has_built_in_include_file" qualifiers="static"> | ||
<return type="bool" /> | ||
<param index="0" name="filename" type="String" /> | ||
<description> | ||
Returns [code]true[/code] if an include file with this name exists. | ||
</description> | ||
</method> | ||
<method name="list_built_in_include_files" qualifiers="static"> | ||
<return type="PackedStringArray" /> | ||
<description> | ||
Returns a list of built-in include files that are currently registered. | ||
</description> | ||
</method> | ||
</methods> | ||
</class> |
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