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Forward-Porting 1.18.2 changes #1048

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doing it properly this time unlike triode's last one

Goals:

  1. Fix Splitting
  2. Port Entity Dragging Rework
  3. Port assembly changes also fix them
  4. Fix whatever was broken by triode's last merge

ThePlasticPotato and others added 18 commits December 27, 2024 12:02
…Raids, etc.] (#1027)

- Mobs & Players are now dragged perfectly, even at ludicrous speed
- Mob spawning on ships has been fixed
- Mob pathfinding on ships has been significantly improved
- Mob rotation on ships has been fixed
- POI finding on ships has been fixed (Villager stations, portals, bee hives, etc)
- Bee flower pathing on ships has been fixed.
- Villages can now be on ships and are tracked correctly.
- Raids can now target ships, and spawn around them.
- Zombie Sieges can now target ships, and spawn around them.
- Player targeting of blocks now works more reliably on ships while at high speeds or rotations.
- Players can now hold open GUIs while on ships at high speeds or rotations.
* Tiny Cleanup of FTB Chunks Mixin

* Updated FTB Chunks Mixin to new API

* Switched FTB Chunks dependency to the proper source rather than CurseMaven
* And updated CC depndencies

* Updated CC Mixins to new API

* Switched `VectorConversionMCKt` calls to `ValkyrienSkies` and implemented PR [#1035](#1035) to both Forge and Fabric `MixinTurtleMoveCommand`

* Removed unnecessary method from both `MixinTurtleMoveCommand` mixins

* Fixed `Iterable` -> `Stream` jank
…under

[1.18.2] Hotfixing a magically broken CC: Tweaked Mixin
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5 participants