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Current GL Compatibility

richgel999 edited this page Mar 15, 2014 · 9 revisions

In progress

First, if you haven't seen our dev days presentation on vogl then go here and skip to slide ~44:

http://media.steampowered.com/apps/steamdevdays/slides/movingtoopengl.pdf

Here's the bonus content we didn't have time to cover:

http://richg42.blogspot.com/2014/01/vogl-opengl-tracerdebugger-bonus-content.html

Or watch the Youtube video of our Steam Dev Days presentation and demos here - fast forward to 33:33:

http://www.youtube.com/watch?v=45O7WTc6k2Y

Summary:

  • OpenGL v3.3, with a lot of extensions actually used by games, and some API's and most texture target types supported by v4.x
  • Compatibility or core profiles, multiple contexts with sharelists, display lists, client side arrays arrays, glBegin/glEnd, ARB assembly shaders, fixed function pipeline