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Allow disabling symbol resolution for some modules #109

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UnrealKaraulov opened this issue Feb 4, 2023 · 7 comments
Open

Allow disabling symbol resolution for some modules #109

UnrealKaraulov opened this issue Feb 4, 2023 · 7 comments

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@UnrealKaraulov
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Need show "DLL+Offset", but I see only "FIRSTFUNCTIONNAME".

For example I have one dll "External.DLL" with one exported function "FIRSTFUNCTIONNAME"

For example I need see in stack something like:

External.DLL+0x502C 
External.DLL+0x3062
External.DLL+0x2004
External.DLL+0x600C
External.DLL+0x3062
....

But I see only

FIRSTFUNCTIONNAME
FIRSTFUNCTIONNAME
FIRSTFUNCTIONNAME
FIRSTFUNCTIONNAME
FIRSTFUNCTIONNAME
FIRSTFUNCTIONNAME
.....
@CyberShadow
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Need show "DLL+Offset", but I see only "FIRSTFUNCTIONNAME".

Yeah, I think it's because dbghelp will use exports as symbols if there are no symbols.

I think we need a right-click menu option to disable trying to resolve symbols in the clicked module, and show offsets instead.

Fatal error: No offsets in stack

I'm not sure what this has to do with the above. Is this a different problem?

@UnrealKaraulov UnrealKaraulov changed the title Fatal error: No offsets in stack No offsets in stack, program is useless without offsets Feb 6, 2023
@UnrealKaraulov
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I'm not sure what this has to do with the above. Is this a different problem

Okay I do rename this issue

@UnrealKaraulov
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UnrealKaraulov commented Feb 6, 2023

I think we need a right-click menu option to disable trying to resolve symbols in the clicked module, and show offsets instead.

Yes! (Only for "whitelisted" dll's for example)

You can fix it?

@CyberShadow
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If you would like to add this feature, I'll try to review the PR and get it in.

@CyberShadow CyberShadow changed the title No offsets in stack, program is useless without offsets Allow disabling symbol resolution for some modules Feb 6, 2023
@UnrealKaraulov
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If you would like to add this feature, I'll try to review the PR and get it in.

I can't build this tool from build.cmd :(

@CyberShadow
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Right, let's first figure out that problem in #110.

@UnrealKaraulov
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I'll try to review the PR and get it in.

#112

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