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Releases: Villavu/SRL-Development

Release 34

14 Sep 17:31
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Updates to latest remoteinput. Clears up issues with sticky keys and mouse freezing.

Release 32

12 Aug 21:09
81cf117
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Bug fix release.

Release 31

05 Jul 13:22
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Latest SimpleOCR - Adjusts the heuristics of OCR.RecognizeLines to hopefully solve this issue once and for all.

Release 30

05 Jul 00:04
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  • Update SimpleOCR binaries which fixes a possible infinite loop in RecognizeLines
  • Update RemoteInput binaries
  • Inventory/Bank CountItemStack expand search area since text can go up to 5px outside the clickbox

Release 29

03 Jul 11:33
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  • SimpleOCR updated to latest version.

  • Return old fix for bankscreen and other interface titles overlapping the uptext of the mainscreen.

  • Fix Inventory.CountItemStack, add Inventory.CountStack

  • Adds banking tweaks, deprecates a few older constructs.

function TRSBank.WithdrawItem(Item: TRSBankWithdrawItem; UseQuantityButtons: Boolean): Boolean;
function TRSBank.DepositItem(Item: TRSBankDepositItem; UseQuantityButtons: Boolean): Boolean;

Replaced by methods that uses the one structure for both deposits and withdrawals.

function TRSBank.WithdrawItem(out item: TRSBankItem; useQuantityButtons: Boolean): Boolean;
function TRSBank.DepositItem(item: TRSBankItem; useQuantityButtons: Boolean): Boolean; overload;

Release 28

23 Jun 13:12
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Adds crafting screen interface made by Flight to SRL.

Release 27

17 Jun 07:45
bd478f5
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Very minor bugfixes + adds TPA.Intersection, TPA.Difference and TPA.SymmetricDifference

Release 26

14 Feb 10:58
6f8f1a8
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Adds the latest 5 commits which include some important bugfixes.

Release 25

17 Jan 21:33
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Add back the old world map, alongside old zeah map. The new name for the old map is world_old. This is done as the new world map will break coordinates you have stored in your script, breaking about every existing script, so this will allow an alternative for keeping old scripts alive with minimal effort.

---- Release 23 notes
So, now we handle RSW events better. Previously RSW could do stupid things when events took too long, since the current position was not updated after events, in order to save resources. Now they are updated if the events takes more than 100ms.

Be warned: Todays releases features some breaking changes. The one that will likely affect you is the world map update. This means all the coordinates stored in your script will be off.

The offset is roughly OldValue + [160,-428]

Release 24

17 Jan 21:11
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So, now we handle RSW events better. Previously RSW could do stupid things when events took too long, since the current position was not updated after events, in order to save resources. Now they are updated if the events takes more than 100ms.

Be warned: Todays releases features some breaking changes. The one that will likely affect you is the world map update. This means all the coordinates stored in your script will be off.

The offset is roughly OldValue + [160,-428]