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Global illumination shader and bug fixes

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@MichaelMoroz MichaelMoroz released this 12 Jan 02:27
· 20 commits to development since this release
  • Added a global illumination shader configuration "mainGI.cfg" (with a bilateral filter too)
    screenshot1578791198
  • Auto exposure range has been limited by 2 orders of magnitude, from 0.01 to 100
  • Shadow up-sampling has been improved, 3x has been set as the default
  • The bloom brightness range has been limited
  • Added a level
    screenshot1578791070