-
Notifications
You must be signed in to change notification settings - Fork 24
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
remove reference to illegal units #61
Conversation
@@ -21,7 +21,7 @@ Load("scripts/terran/unit-terran-marine.lua") | |||
Load("scripts/terran/unit-terran-science-vessel.lua") | |||
Load("scripts/terran/unit-terran-scv.lua") | |||
Load("scripts/terran/unit-terran-siege-tank.lua") | |||
Load("scripts/terran/unit-terran-vulture.lua") | |||
--Load("scripts/terran/unit-terran-vulture.lua") |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Could be this line: https://github.com/Wargus/stargus/blob/98f45fa7706d72e4c64dec2ce0fbcbd3db27b627/scripts/terran/unit-terran-vulture.lua#L102C19-L102C19 - since @Jarod42 made it now so that units have to start with unit-
😢
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
In fact, there was already requirement that units begin with "unit-"
at some other places (upgrade/dependencies IIRC).
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I also didn't see a reason in the references lua file why it didn't work. But to get it "fixed" with low effort I just commented it out.
As long as stargus moving is fundamental broken one unit more helps nobody. 😢
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
As long as stargus moving is fundamental broken one unit more helps nobody. 😢
well, vulture actually had the handwritten example code that we want to generate, with acceleration etc. and without larva, we cannot produce zerg units :D
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good point to remember me which unit was the good one. So yes, worth a fix ... in a future PR :-P
@@ -17,7 +17,7 @@ Load("scripts/zerg/unit-zerg-spore-colony.lua") | |||
Load("scripts/zerg/unit-zerg-sunken-colony.lua") | |||
Load("scripts/zerg/unit-zerg-ultralisk-cavern.lua") | |||
|
|||
Load("scripts/zerg/unit-zerg-larva.lua") | |||
--Load("scripts/zerg/unit-zerg-larva.lua") |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
For this one the only interesting thing i see is that it defines the unit types already. But calling DefineUnitType
on the same unit ident should be fine, they should just compose, so not sure what the problem might be.
No description provided.