I'm a (mostly) self-taught software developer; my actual degree is a MSc in Theoretical Chemistry. I started writing my first programs when I was 12. Nowadays, I regularly develop in C++, C#, Java, TypeScript, and have started picking up Rust. Here are some of my public projects that you may find of interest, including some I have contributed to.
- TrinityCore is an open-source cross-platform MMORPG server framework. It uses Boost, MariaDB, Grafana, InfluxDB, CMake, and OpenSSL.
- tactmon is a C++20 library providing monitoring tools for Blizzard CDNs and product versions, leveraging Boost (namely, Asio and Beast), with a Discord bot and HTTP server frontend backed up by an instance of PostgreSQL to allow proxyfied download of specific files off of Blizzard's CDNs. Development is ongoing.
- Dread is an IDA Pro plugin designed to help static analysis of Metroid Dread. It uses IDA's own APIs as well as Clang (specifically, Clang's AST matchers) to analyze pseudocode and derive information that is then used to produce C header files, or automate reverse engineering. Development is on halt.
- hzdnptr is an injectable DLL designed to patch offending assembly in Horizon Zero Dawn's early PC releases (
*((volatile int*)0) = 0xDEADCA7;
to be exact), which triggering during play and caused the game to crash. It uses Boost, minhook, fmt, Zydis and spdlog. - snippetspp is an umbrella repository where I push code I use in some of my projects (some of which are not on GitHub). One in particular is a simple single-header command parser. None of the pieces of code here have been production-tested.
- vk_jenkins is an experiment in writing compute shaders to bruteforce Jenkins hashes, using Vulkan.
- DBClientFiles.NET is a library designed to parse DBC, DB2 and derivate file formats from World of Warcraft's game client, with a focus on speed and memory efficiency, by leveraging
System.Linq.Expressions
to generate code at runtime. It is a newer version of DBFilesClient.NET. Development is on halt. - ADBC is very similar to the above, except that it interfaces with World of Warcraft's actual archive files, and provides a fully featured GUI with support for foreign keys, export to CSV, and visualization of textures referenced by DBC files. It is now outdated, due to changes to Blizzard's internal data formats and file relationships.
- WowSniffExplorer is an attempt at creating a GUI to process and analyze network dumps of World of Warcraft's protocol. It is a continuation of WowPacketParser, but got superceded by other solutions such as WowDatabaseEditor.
- MeshViewer is a .NET application able to render serverside geometry at the location of the player in World of Warcraft, by externally reading process memory. It uses OpenTK