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Configuration
Chase Whipple edited this page Oct 14, 2021
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Some permissions provide functionality instead of granting access to a command, those of which are listed here.
Permission | Description |
---|---|
crashclaim.admin.bypassonjoin | Automatically enables bypass mode on join for players with this permission. |
The basic config can be located at plugins/CrashClaim/config.yml
When a config option is listed as one.two
, the file representation will be
one:
two: value
Note that most servers will only need to touch the basic config.
Option | Default Value | Description | Values |
---|---|---|---|
language |
en_US |
The locale file to load from the languages folder. | String |
payment-provider |
default |
Overrides the payment provider search in CrashPayment. | String |
bypass-mode-bypasses-payment |
false |
Decides whether players in bypass mode should be charged for claim creation. | boolean |
money-per-block |
0.01 |
The amount of currency charged per block of a newly formed claim. | double |
disabled-worlds |
empty list | Worlds in which claims should be totally disabled. World names are typically the filename of the corresponding world. |
String[] |
visualization.visual-type |
glow |
Determines which visualization engine to use. | glow | block |
visualization.visual-use-highest-block |
false |
Determines whether or not to pick the highest block or the current y value of the players feet when visualizing a claim. | boolean |
visualization.alet.type |
ACTIONBAR |
Determines where the alert is shown | TitleAction |
visualization.alert.fade-in |
10 |
Ticks for animation fade in. | integer |
visualization.alert.duration |
1 |
Ticks for animation sustain. | integer |
visualization.alert.fade-out |
10 |
Ticks for animation fade out. | integer |
visualization.visual-colors.* |
COLOR: MATERIAL |
Color to block translation used for visualization mapping. | Material |
visualization.claim-items |
world_name: OAK_FENCE |
Used to represent different worlds with different items inside of claim menus. The world name is typically the file name of the corresponding world. |
Material |
events.teleport.* |
EVENT: block |
Used to determine the behavior of teleports and decide to block or teleport.none : Do not handle this teleport eventblock : Block the teleport if the player does not have permission to teleport in a claimrelocate : Move the layer to the nearest edge of the claim if they do not have permission to teleport in a claim. |
none | block | relocate |