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Configuration

Chase Whipple edited this page Oct 14, 2021 · 8 revisions

Permissions

Some permissions provide functionality instead of granting access to a command, those of which are listed here.

Permission Description
crashclaim.admin.bypassonjoin Automatically enables bypass mode on join for players with this permission.

Configs

The basic config can be located at plugins/CrashClaim/config.yml

When a config option is listed as one.two, the file representation will be

one:
  two: value

Note that most servers will only need to touch the basic config.

Config.yml

Option Default Value Description Values
language en_US The locale file to load from the languages folder. String
payment-provider default Overrides the payment provider search in CrashPayment. String
bypass-mode-bypasses-payment false Decides whether players in bypass mode should be charged for claim creation. boolean
money-per-block 0.01 The amount of currency charged per block of a newly formed claim. double
disabled-worlds empty list Worlds in which claims should be totally disabled.
World names are typically the filename of the corresponding world.
String[]
visualization.visual-type glow Determines which visualization engine to use. glow | block
visualization.visual-use-highest-block false Determines whether or not to pick the highest block or the current y value of the players feet when visualizing a claim. boolean
visualization.alet.type ACTIONBAR Determines where the alert is shown TitleAction
visualization.alert.fade-in 10 Ticks for animation fade in. integer
visualization.alert.duration 1 Ticks for animation sustain. integer
visualization.alert.fade-out 10 Ticks for animation fade out. integer
visualization.visual-colors.* COLOR: MATERIAL Color to block translation used for visualization mapping. Material
visualization.claim-items world_name: OAK_FENCE Used to represent different worlds with different items inside of claim menus.
The world name is typically the file name of the corresponding world.
Material
events.teleport.* EVENT: block Used to determine the behavior of teleports and decide to block or teleport.
none: Do not handle this teleport event
block: Block the teleport if the player does not have permission to teleport in a claim
relocate: Move the layer to the nearest edge of the claim if they do not have permission to teleport in a claim.
none | block | relocate
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