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Open-source Windows and Office activator featuring HWID, Ohook, KMS38, and Online KMS activation methods, along with advanced troubleshooting.

Batchfile 113,381 10,896 Updated Jan 20, 2025

Per-object shadow implementation using Unity SRP.

C# 94 18 Updated Sep 4, 2021

运行时地形编辑器

C# 99 34 Updated Jul 29, 2020

Export unity scene or FBX to obj file. 导出Unity的场景或FBX到obj文件。

C# 254 78 Updated Nov 9, 2020

使用unity实现AI聊天相关功能。目前这个库包含了对chatgpt、chatglm等大语言模型的api调用的代码实现以及实现了微软Azure以及百度AI的语音服务功能,语音服务均采用web api实现,支持Windows/WebGL/Android等平台

511 70 Updated Sep 29, 2024

AdobeGenp Adobe Adobe CC 2019/2020(2021/2022/2023/2024/2025TEST) GenP Universal Patch

Roff 2,301 114 Updated Dec 22, 2024

StudyDemo

C# 3 Updated May 16, 2023

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…

C# 2,901 803 Updated Jul 7, 2023

Wechat Mini Game Unity engine adapter documents.

C 3,097 467 Updated Jan 23, 2025

A unity asset bundle framework with LGPL license

C# 447 147 Updated Dec 28, 2022

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…

C# 6,055 1,456 Updated Sep 5, 2023

Cross platform 2D and 3D game engine in C++.

C++ 346 53 Updated May 5, 2021

青霜-UnityResourceSolution

C# 429 74 Updated Nov 13, 2023

unity3d resources management system

C# 2,604 501 Updated Jan 23, 2025

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,777 686 Updated Jan 17, 2025

Lua runtime update module in unity

C# 136 33 Updated Oct 5, 2021

Atmospheric Scattering for Unity

C# 660 102 Updated Jul 15, 2022

Simple example of implementing Screen Space Planar Reflections as a RenderFeature

C# 293 34 Updated Sep 18, 2022

Demo Project using the Universal RP from Unity3D

C# 352 147 Updated Nov 9, 2020

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

455 77 Updated Jan 16, 2023
ShaderLab 26 8 Updated Dec 19, 2021

Grass and Trees in bigword

C# 64 30 Updated Aug 2, 2021

Example project to draw 1million grass instances on mobile

C# 1,584 242 Updated Nov 25, 2020

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

C# 208 37 Updated Mar 23, 2022

A project used for learning Unity Universal Render Pipeline

C# 345 88 Updated May 1, 2021

A D3D11 application for experimenting with Spherical Gaussian lightmaps

C++ 706 91 Updated May 10, 2024

Post Processing Stack

C# 3,714 747 Updated Jun 5, 2024

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

C# 481 66 Updated May 16, 2022
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