Skip to content

Commit

Permalink
Revision 31/07/2024
Browse files Browse the repository at this point in the history
  • Loading branch information
Vinzuerio committed Jul 31, 2024
1 parent 28285cb commit eedee1d
Show file tree
Hide file tree
Showing 19 changed files with 17 additions and 4 deletions.
7 changes: 7 additions & 0 deletions CHANGES.MD
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,13 @@
Note: **Prop Hunt X2Z will SOON change it's versioning from "X2Z" to "24XZ" with unique formatted revision versioning.**
Example: `VERSION = "24XZ" REVISION = "XZ24.0105A"` where: `XZ24`: X2Z/YY, `0105`: DD/MM, `A`: Quick revisions if occured within same day.

## Revision 31.07.2024
- Quick Minor fix where players cannot use door or any entities where it supposed to. (This was caused by `ph_allow_pickup_object` that was set to 0 or <team number>)
- Removed .sw.vtx and .xbox.vtx for models (as it is not needed on Gmod Today Source Engine standard.)

### 'Proper' Prop Collission
- A propposed feature for proper prop collision will be added in future update. Currently testing any possible way to get this reliable or efficient. See https://github.com/Wolvin-NET/prophuntx/issues/13#issuecomment-2260784230

## Revision 17.07.2024
- Re-enabled back a function where you can use accurate prop's hull rather than rounding them.
- Added ConVar "ph_tmp_accurate_hull" (Enabled by Default) for Accurate Hull - Turn this off if you have a problem such as getting stuck too often
Expand Down
2 changes: 1 addition & 1 deletion README.MD
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
**"Prop Hunt: X/X2Z" Was Originally given and created by Wolvindra-Vinzuerio and Only Available Exclusively for Garry's Mod.**

### Versioning
Version: X2Z, Revision: 17/07/2024 (dd/mm/yyyy)
Version: X2Z, Revision: 31/07/2024 (dd/mm/yyyy)

### Public Servers
- Server #1 [U.S]: **74.91.120.8:27015** (Public Stable Server)
Expand Down
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
6 changes: 6 additions & 0 deletions gamemodes/prop_hunt/gamemode/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -747,6 +747,12 @@ function GM:PlayerUse(pl, ent)
-- control who can pick up objects
if PHX:IsUsablePropEntity(ent:GetClass()) then
local state = PHX:GetCVar( "ph_allow_pickup_object" )
local cls = ent:GetClass()

-- Fix where you cant open doors or use+ing any entities.
if PHX.EXPLOITABLE_DOORS[cls] then return end
if cls == "ph_luckyball" or cls == "ph_devilball" then return end
if ent:IsVehicle() then return end -- for ph_factory map

if state <= 0 then
return false
Expand Down
2 changes: 1 addition & 1 deletion gamemodes/prop_hunt/gamemode/sh_init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ IS_PHX = true -- an easy check if PHX is installed.

PHX.ConfigPath = "phx_data"
PHX.VERSION = "X2Z"
PHX.REVISION = "17.07.24" --Format: dd/mm/yy.
PHX.REVISION = "31.07.24" --Format: dd/mm/yy.

--Include Languages
PHX.LANGUAGES = {}
Expand Down
4 changes: 2 additions & 2 deletions updates/update.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"version":"X2Z",
"revision":"17.07.24",
"revision":"31.07.24",
"url":"https:\/\/gmodgameservers.com\/prophuntx\/changelogs",
"notice":"July 17: Re-added back for accurate hull function and minor tweaks.\nFor more info: https:\/\/gmodgameservers.com\/prophuntx\/changelogs"
"notice":"July 31: Quick minor fix where teams cannot use doors or any entities\nFor more info: https:\/\/gmodgameservers.com\/prophuntx\/changelogs"
}

0 comments on commit eedee1d

Please sign in to comment.