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Version X2Z Rev. 17.01.24 (2nd January 2024 Major Patch)

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@Vinzuerio Vinzuerio released this 17 Jan 16:19
· 31 commits to master since this release

Version X2Z Rev. 17.01.24 - v.1.9
17th January 2024 Update Release Channel. Version 1.9

This Major patch mainly focuses for fixes for error caused by ph_print_verbose that sometimes do not exists in client realm, added new weapon, events, and New Plugin (as Addon): Weapon Loadout Manager & Ammo Editor and other fixes.

  • NEW Plugin (Addon): Prop Hunt: X2Z Weapon Loadout/Ammo Editor (BETA as of 17.01.2024): https://steamcommunity.com/sharedfiles/filedetails/?id=3141486825
  • Removed Verbose Print option in Prop Hunt Settings Menu, instead client and server have to manually type phx_verbose 1/0 just like setting developer 1/0
  • Renamed ph_print_verbose to phx_verbose to prevent errors when player first time installing PH:X2Z from any previous version of PH: X/Enhanced.
  • Renamed ph_enable_unstuck to ph_use_unstuck and reset to their default values to 0. This mean allowing any server admins to use Unstuck from Addon version instead of built-in (Currently it's pretty buggy)
  • Make Verbose Message with Realm Colour, more Informational, Leveled and renamed [PHX] prefix with their call origin (example: Taunt Scanner will be [TauntScanner])
  • Removed Verbose Message on Bonus Weapon (wlv_bren) when detecting weapon base
  • Removed test debug print messages
  • Edited Contributor Names (Turkish Translator & Recent Donator from 2023)
  • Updated FGD and removed ph_fake_prop entry
  • Added Example VMF and BSP for FGD Demonstration
  • FGD: Added ph_model_bans, manually adds model bans from the map. Key ranging from model1 to model16
  • FGD: Added ph_decoy_spawner, use this rather than using ph_fake_prop!
  • Fixed Typo year revision on Update Description
  • Lucky Ball & Devil Crystals Improvement: Moved every item & instances into gamemodes/sv_items.lua and keep Entities Scripts clean
  • Added Devil Crystal Items: PROP Launcher
  • Added Hunter Weapon: Flechette Gun (Obtained via Lucky Ball)
  • Include: Added Half-Life 2: Episode 2's "Flechette" contents, no longer requiring game content to be mounted
  • Added Flechette's Kill Icon (only when PH:X2Z mode is loaded)
  • Fixed when Updating Banned Prop Models where client can get empty data
  • Corrected few weapon HUDs & Killicons
  • Added few Language IDs: KEY_MIDCLICK, (Devil Crystal) LD_MIDCLICK, LD_RIGHTCLICK, LD_PRESS2SHOOT
  • Shorten local variable LANG -> L for each Language files to preserve disk space (just like TTT)
  • Updated PH_OnPreRoundStart hook argument: number RoundNumber, bool "ph_swap_teams_every_round"
  • Added new function PHX:SetBlindStatus(bBool), bool = PHX:IsBlindStatus(), Alias for "PHX.BlindStatus" GetGlobals
  • Fixed & Improved: Very Strange Behaviour when Allowing Team-to-Team/Spectator-to-Team Respawn during Blind Time
  • Hunters: Weapons should normally spawn whenever Team Balance has occured* (see Known Issues)
  • Updated Integrity Checker

Known Issues

  • Changing ph_hunter_blindlock_time greater than the current value will cause the BlindFold HUD to be appear. It's better to change this value before the round has started, or better yet use from your listenserver.cfg or server.cfg file!
  • Issue #35 Hunter Weapons may not spawn at certain condition/Team Balance has occured, this has been fixed although you might avoid respawning/switching team too fast.
  • Issue #36 : Linux Client 64-bit only (with CEF patch): ph_prop Scripted Entity SetupDataTables will not get called causing prop become static. This may caused internally by the game and still looking forward for workaround.