tex3ds & mkbcfnt
3DS Texture Conversion
Usage: ./tex3ds [OPTIONS...] <input>
Options:
-d, --depends <file> Output dependency file
-f, --format <format> See "Format Options"
-H, --header <file> Output C header to file
-h, --help Show this help message
-i, --include <file> Include options from file
-m, --mipmap <filter> Generate mipmaps. See "Mipmap Filter Options"
-o, --output <output> Output file
-p, --preview <preview> Output preview file
-q, --quality <etc1-quality> ETC1 quality. Valid options: low, medium (default), high
-r, --raw Output image data only
-t, --trim Trim input image(s)
-v, --version Show version and copyright information
-z, --compress <compression> Compress output. See "Compression Options"
-a, --atlas Generate texture atlas
-c, --cubemap Generate a cubemap. See "Cubemap"
-s, --skybox Generate a skybox. See "Skybox"
-b, --border <border-type> Inserts a border around each image. See "Border Options"
<input> Input file
-f rgba, -f rgba8, -f rgba8888
32-bit RGBA (8-bit components) (default)
-f rgb, -f rgb8, -f rgb888
24-bit RGB (8-bit components)
-f rgba5551
16-bit RGBA (5-bit RGB, 1-bit Alpha)
-f rgb565
16-bit RGB (5-bit Red/Blue, 6-bit Green)
-f rgba4, -f rgba444
16-bit RGBA (4-bit components)
-f la, -f la8, -f la88
16-bit Luminance/Alpha (8-bit components)
-f hilo, -f hilo8, -f hilo88
16-bit HILO (8-bit components)
Note: HI comes from Red channel, LO comes from Green channel
-f l, -f l8
8-bit Luminance
-f a, -f a8
8-bit Alpha
-f la4, -f la44
8-bit Luminance/Alpha (4-bit components)
-f l4
4-bit Luminance
-f a4
4-bit Alpha
-f etc1
ETC1
-f etc1a4
ETC1 with 4-bit Alpha
-f auto-l8
L8 when input has no alpha, otherwise LA8
-f auto-l4
L4 when input has no alpha, otherwise LA4
-f auto-etc1
ETC1 when input has no alpha, otherwise ETC1A4
-m bartlett
-m bessel
-m blackman
-m bohman
-m box
-m catrom
-m cosine
-m cubic
-m gaussian
-m hamming
-m hanning
-m hermite
-m jinc
-m kaiser
-m lagrange
-m lanczos
-m lanczos-radius
-m lanczos-sharp
-m lanczos2
-m lanczos2-sharp
-m mitchell
-m parzen
-m point
-m quadratic
-m robidoux
-m robidoux-sharp
-m sinc
-m spline
-m triangle
-m welsh
-z auto Automatically select best compression (default)
-z none No compression
-z huff, -z huffman Huffman encoding
-z lzss, -z lz10 LZSS compression
-z lz11 LZ11 compression
-z rle Run-length encoding
NOTE: All compression types use a compression header: a single byte which
denotes the compression type, followed by three bytes (little-endian)
which specify the size of the uncompressed data. If the compression
type byte has the MSB (0x80) set, the size is specified by four bytes
(little-endian) plus three bytes of reserved (zero) padding.
Types:
0x00: Fake (uncompressed)
0x10: LZSS
0x11: LZ11
0x28: Huffman encoding
0x30: Run-length encoding
Border Options:
-b none No border (default)
-b transparent 1px transparent shared border around images
-b edge 1px color-matched unshared border around images
A cubemap is generated from the input image in the following convention:
+----+----+---------+
| | +Y | |
+----+----+----+----+
| -X | +Z | +X | -Z |
+----+----+----+----+
| | -Y | |
+----+----+---------+
A skybox is generated from the input image in the following convention:
+----+----+---------+
| | +Y | |
+----+----+----+----+
| -X | -Z | +X | +Z |
+----+----+----+----+
| | -Y | |
+----+----+---------+
3DS Font Conversion
Usage: ./mkbcfnt [OPTIONS...] <input>
Options:
-h, --help Show this help message
-o, --output <output> Output file
-s, --size <size> Set font size in points
-v, --version Show version and copyright information
<input> Input file