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Zephyr: Renderer: optimize GPU frustum culling shader #162

Zephyr: Renderer: optimize GPU frustum culling shader

Zephyr: Renderer: optimize GPU frustum culling shader #162

Workflow file for this run

name: Build
on: [push, pull_request, workflow_dispatch]
jobs:
build-win64:
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- uses: actions/checkout@v2
with:
submodules: true
- uses: msys2/setup-msys2@v2
with:
install: mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 mingw-w64-x86_64-glew mingw-w64-x86_64-vulkan-devel
- name: Build Zephyr
run: |
cmake -B build \
-GNinja \
-DCMAKE_EXE_LINKER_FLAGS="-static-libgcc -static-libstdc++ -static" \
-DCMAKE_BUILD_TYPE=Release
cd build
ninja -j $NUMBER_OF_PROCESSORS
- name: Collect artifacts
run: |
mkdir upload
cp build/app/next/zephyr-next.exe upload
- name: Upload artifacts
uses: actions/upload-artifact@v2
with:
name: Zephyr-win64
path: upload
if-no-files-found: error