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Zephyr: Scene: benchmark scene transform changes
Build #184: Commit a2cc760 pushed by fleroviux
May 27, 2024 22:59 1m 35s main
May 27, 2024 22:59 1m 35s
Zephyr: Scene: attempt to reduce redundant transform updates
Build #183: Commit 47a46dc pushed by fleroviux
May 27, 2024 22:15 1m 39s main
May 27, 2024 22:15 1m 39s
Zephyr: Scene: move node.hpp to scene_node.hpp
Build #182: Commit 00c56c3 pushed by fleroviux
May 27, 2024 21:57 1m 35s main
May 27, 2024 21:57 1m 35s
Zephyr: Scene: optimize matrix transform updates
Build #181: Commit 65d3085 pushed by fleroviux
May 27, 2024 21:30 1m 34s main
May 27, 2024 21:30 1m 34s
May 27, 2024 20:25 1m 39s
May 25, 2024 20:56 1m 31s
May 25, 2024 20:24 1m 35s
Zephyr: Math: remove outdated comment
Build #177: Commit eceb851 pushed by fleroviux
May 25, 2024 20:14 1m 45s main
May 25, 2024 20:14 1m 45s
Zephyr: Math: fix incorrect euler angle dirty tracking
Build #176: Commit b8a0305 pushed by fleroviux
May 25, 2024 19:46 1m 32s main
May 25, 2024 19:46 1m 32s
EASTL implementation test
Build #175: Commit 3ac8881 pushed by fleroviux
May 25, 2024 15:55 1m 19s eastl
May 25, 2024 15:55 1m 19s
A bunch of hacky optimizations...
Build #174: Commit 6ff09a8 pushed by fleroviux
May 25, 2024 13:12 1m 44s scene-refactor
May 25, 2024 13:12 1m 44s
Zephyr: Scene: small cleanups mostly
Build #173: Commit 979414c pushed by fleroviux
May 24, 2024 23:37 1m 38s scene-refactor
May 24, 2024 23:37 1m 38s
Zephyr: Scene: optimize transform updates
Build #172: Commit 35d8714 pushed by fleroviux
May 24, 2024 23:21 1m 38s scene-refactor
May 24, 2024 23:21 1m 38s
May 24, 2024 20:44 1m 42s
May 24, 2024 20:36 1m 41s
Add WIP notice
Build #168: Commit 319a0c1 pushed by fleroviux
May 24, 2024 20:10 1m 39s main
May 24, 2024 20:10 1m 39s
What?
Build #167: Commit 374ebca pushed by fleroviux
May 24, 2024 19:46 1m 39s main
May 24, 2024 19:46 1m 39s
README: what are the project goals?
Build #166: Commit 2339a86 pushed by fleroviux
May 24, 2024 19:44 1m 51s main
May 24, 2024 19:44 1m 51s
Zephyr: Renderer: begin material system (early WIP)
Build #165: Commit c81053b pushed by fleroviux
May 22, 2024 23:36 1m 53s main
May 22, 2024 23:36 1m 53s
Zephyr: Renderer: fix rendering of non-indexed geometries
Build #164: Commit 803b32f pushed by fleroviux
May 17, 2024 19:38 2m 3s main
May 17, 2024 19:38 2m 3s
Tiny shader cleanups
Build #163: Commit fc9e3cf pushed by fleroviux
May 11, 2024 22:39 1m 54s main
May 11, 2024 22:39 1m 54s
Zephyr: Renderer: optimize GPU frustum culling shader
Build #162: Commit de87ff2 pushed by fleroviux
May 11, 2024 21:33 1m 49s main
May 11, 2024 21:33 1m 49s
Zephyr: Scene: update world matrix update
Build #161: Commit f4f4ac2 pushed by fleroviux
May 11, 2024 15:00 1m 56s main
May 11, 2024 15:00 1m 56s
Zephyr: Renderer: fix GPU frustum culling
Build #160: Commit 7302afd pushed by fleroviux
May 11, 2024 15:00 1m 48s main
May 11, 2024 15:00 1m 48s