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Version 0.3

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@ZwipZwapZapony ZwipZwapZapony released this 06 Aug 17:37

DOOMModLoader:

  • Now patches the game to not require developer mode to load mods, and to allow earning achievements and saving settings while mods are installed. This only applies to the April, 2024 version of DOOM (2016) (Thanks, PowerBall253 (@brunoanc)!)
  • Now creates a "DOOMModLoader Settings.txt" file, allowing you to change certain settings
  • Now displays a list of conflicting files when multiple mods try to modify the same resource
  • Added support for custom video files. Videos must be placed within "video/mods/" in your mod, and must be *.bik or *.bk2 files (You'll need to edit material/mapInfo resources to use the custom videos, as they can't replace any default video files)
  • Added support for DOOM VFR
  • Other miscellaneous tweaks

DOOMExtract:

  • Now automatically extracts "gameresources.pindex" even if you choose "gameresources.index", ensuring that the latest version of all resources are extracted
  • Added a safeguard against extracting resources into a non-empty destination (Use -force to extract anyway)
  • Added -filter and -type options to filter extracted resources, e.g. -filter intro.entities decls/entitydef/ or -type renderParm weapon
  • Fixed not being able to extract to long destination paths
  • Other miscellaneous tweaks

idCrypt:

  • Instead of encrypting by default and decrypting *.bfile files, now decrypts by default and encrypts *.dec files
  • Added -decrypt and -encrypt options to override the file name detection
(idCrypt is only available for Windows. On Linux, use [brunoanc/idCryptRust] instead.)