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update version 3.7
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Anonymous committed Apr 7, 2023
1 parent a449513 commit 1a36c25
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17 changes: 13 additions & 4 deletions README
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Expand Up @@ -32,15 +32,24 @@ Flags:
Secret Codes:
Codes are entered in the "flags" section. The codes are:

airship Start the game with the airship.
anywhere Equipment slots are randomized (breaks "Strongest")
OPEN WORLD RELATED
custom Use a custom seed for open-world mode
easymodo Every enemy dies in one hit
holiday Enemies run from the player
airship Start the game with the airship.
bossy Very random bosses (unbalanced even with scaling)

OPEN WORLD ENEMY SCALING
scale Scale enemy states in open-world mode
noscale Do not scale enemies in open-world mode
splitscale Input custom values for scaling bosses and nonbosses.

CHEATS
easymodo Every enemy dies in one hit
holiday Enemies run from the player

FOR FUN
monstermash Randomize which monsters appear in dungeons.
nothingpersonnelkid Extremely aggressive enemies.
anywhere Equipment slots are randomized (breaks "Strongest")

Randomness:
Terror Wave is the first Abyssonym randomizer to include a "randomness" option. This option controls how extreme the randomizations are. At 0.0, almost nothing will be randomized. At 1.0, enemies in the starting area will most likely have boss stats. I suggest leaving it at the default setting of 0.5 for your first run.
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8 changes: 8 additions & 0 deletions changelog.txt
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VERSION 3.7
-Implemented two new codes: `monstermash` and `bossy`.
-`monstermash` shuffles enemies throughout dungeons. Experimental but recommended. Might make scaling more balanced.
-`bossy` makes any boss appear in any location, regardless of progression or rank. However, this game mode does not seem viable, because many bosses have attacks that deal high damage even if you scale them to very low stats. Most boss battles are decided simply by who can OHKO the other first.
-Hint Shop now gives an even distribution of hints.
-Changed up the scaling algorithm again. This time monsters are scaled by comparing them to a different enemy that fits the progression.
-Furthermore, because boss adds appear in multiple places, these monsters now scale to their lowest rank instead of the rank of their boss or home zone.

VERSION 3.6
-Enabled difficulty settings; it's just a flat multiplier for enemy stats.
-Removed Egg Dragon from the random boss pool.
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4 changes: 2 additions & 2 deletions randomizer.py
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from traceback import format_exc


VERSION = '3.6'
TEXT_VERSION = 'Three Six'
VERSION = '3.7'
TEXT_VERSION = 'Three Seven'
ALL_OBJECTS = None
DEBUG_MODE = False

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