[EN] A car simulation using spring-mass physics. It's an assiting project for Rigs of Rods project 'NextSim' aswell as my school scientific research.
Language: C++, OpenGL
Target platforms: Windows, Linux, Mac
Libraries used: [empty]
Workflow plan:
- Graphics environment
1.1. Must include custom normal generation mode
1.2. Performance-optimized for primary tests, performance/quality balanced for final release - Universal physics model(for objects and surfaces)
- Editor with GUI
3.1. Features included:- Create, remove, move, duplicate mass nodes and mass node groups
- Create, remove, configure springs between mass nodes
- Auto-calculate mode for springs(using generalized material and surface shaping as input).
- Advanced drivetrain components
4.1. Engine, transmission, differentials, axis, suspension systems, electronics - Tire and wheel model
- Physics playground
- Tweaks, bugfixes, optimization
- Final release