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Updated build version (3.99.107)
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ivan-mogilko committed Sep 1, 2023
1 parent 8ffa42f commit 6c3e16f
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Showing 7 changed files with 13 additions and 10 deletions.
2 changes: 1 addition & 1 deletion Android/library/runtime/src/main/AndroidManifest.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="uk.co.adventuregamestudio.runtime"
android:versionName="3.99.106"
android:versionName="3.99.107"
android:versionCode="10">
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" /> <!-- Touchscreen support -->
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.99.106.0
VERSION 3.99.107.0
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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3 changes: 3 additions & 0 deletions Changes.txt
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Expand Up @@ -13,6 +13,7 @@ Editor:
- Open room project format: rooms are now saved as subfolders in "Rooms" folder, where each
component has its own separate file (room data, backgrounds, masks and scripts).
- Support room backgrounds and masks as PNGs.
- Translation sources are now saved in PO format.
- General panel look enhancements.
- Support built-in Base Color Themes that have the custom themes applied over them.
- Game template selection now displays template's description right in the dialog.
Expand Down Expand Up @@ -65,6 +66,7 @@ Script API:
or new compiler.
- Added SCRIPT_EXT_NESTEDPOINTERS macro which tells whether nested managed structs are
supported by the compiler.
- Added Joystick struct, meant to work with joystics and gamepads in script.
- Added ScriptName property to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot,
InventoryItem, Object.
- Added static GetByName() function to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot,
Expand All @@ -82,6 +84,7 @@ Script API:
- Removed "transparent" param from Overlay.CreateGraphical() and CreateRoomGraphical().

Engine:
- Support joystick and gamepad input.
- Animated buttons now display flipped frames correctly.
- (possibly) Fixed characters sometimes keep walking animation for a short time after arriving
to their destination.
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4 changes: 2 additions & 2 deletions Common/core/def_version.h
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@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.99.106.0"
#define ACI_VERSION_STR "3.99.107.0"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,99,106,0
#define ACI_VERSION_MSRC_DEF 3,99,107,0
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.99.106.0" name="AGSEditor"/>
<assemblyIdentity version="3.99.107.0" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
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Expand Up @@ -23,8 +23,8 @@ public class Version
{
public static readonly bool IS_BETA_VERSION = true;
public const string AGS_EDITOR_DATE = "September 2023";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.99.106";
public const string AGS_EDITOR_VERSION = "3.99.106.0";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.99.107";
public const string AGS_EDITOR_VERSION = "3.99.107.0";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others.";
}
}
6 changes: 3 additions & 3 deletions version.json
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@@ -1,7 +1,7 @@
{
"version": "3.99.106.0",
"versionFriendly": "3.99.106",
"versionSp": "Alpha3",
"version": "3.99.107.0",
"versionFriendly": "3.99.107",
"versionSp": "Alpha4",
"versionYear": "2023",
"versionMonth": "September",
"versionIsBeta": "true",
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