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Changes.txt: copied changelog from 3.6.0 P8
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ivan-mogilko committed Jan 6, 2024
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28 changes: 21 additions & 7 deletions Changes.txt
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REVISION HISTORY
================
VERSION 3.6.1 - Beta, December 2023
VERSION 3.6.1 - RC, January 2024

Common features:
- Implemented Deflate compression option for sprites.
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a pre-3.* game project.
- Fixed importing GIFs or 8-bit PNGs may lose transparent pixels if source images used
other palette index than 0 for transparency.
- Fixed sprites may get wrong transparency settings after "Crop sprite edges" operation.
- Fixed Project Explorer's folders collapsing after certain user actions, such as dragging
items or renaming things.
- Fixed a rare exception when scrolling the room in the editor.
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when GUIs are set to be hidden during game pause (this includes blocking speech).
Normally, the speechlines are adjusting their Y position in order to not overlap GUIs,
but when GUIs are hiding during speech there should not be any need to do so.
- Fixed @GAMENAME@ label is not updated if Game.Name changes in script.
- Fixed script behavior in case a local variable was assigned a value without being initialized
with a zero memory by compiler's intruction beforehand. This is not a problem with the standard
compiler, but technically could be an issue with any custom implementation.
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iOS:
- Updated port for 3.6.*.

Windows:
- Fixed a rare bug when the Windows engine could fail loading the game for no good reason.
This error is related to a bug in Windows SDK 8.1.

Web / Emscripten:
- Fixed Safari cannot switch the game into fullscreen mode.

WinSetup:
- Added options for setting texture cache and sound cache size.


VERSION 3.6.0 - Patch 8, January 2024

Editor:
- Fixed command "Crop sprite edges" in the Sprite Manager would copy import settings from the
completely unrelated sprite onto the cropped one.

Engine:
- Fixed @GAMENAME@ label not updating if Game.Name property is changed at runtime.
- Fixed System.ColorDepth was reporting a final display resolution, while it should report game's
native resolution for historical reasons.

Compatibility:
- Fixed "upscale" mode not working for "default" game resolution in pre-3.1 games (the hidden
meaning of "default" is 320x200 also).

Windows:
- Fixed a rare bug when the Windows engine could fail loading the game for no good reason.
This error is related to a bug in Windows SDK 8.1.


VERSION 3.6.0 - Patch 7, December 2023

Editor:
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