Skip to content

Commit

Permalink
Updated build version (3.6.1.13)
Browse files Browse the repository at this point in the history
  • Loading branch information
ivan-mogilko committed Dec 4, 2023
1 parent 598ec21 commit c33fa04
Show file tree
Hide file tree
Showing 6 changed files with 42 additions and 27 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.1.12
VERSION 3.6.1.13
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
Expand Down
51 changes: 33 additions & 18 deletions Changes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,16 @@ Common features:
Editor:
- Discontinued Source control integration functionality, removed "Put sound and sprite files
in source control" option from General Settings.
- In General Settings moved few properties to different groups for better consistency.
- Added "Scale Character sprite offsets" property to General Settings. This property refers to
scaling of Character.z and sprite offsets added by LockViewOffset script command.
- Added TextureCacheSize and SoundCacheSize properties to Default Setup. These let configure
the sizes of runtime texture and sound cache sizes respectively.
- Added "Leave room after fade-out" event to Rooms (called "Unload" by default).
- Added Translated property to all GUI Controls (was available only in ListBox). Translated
property tells whether this control's text has to be translated, and applied text direction
(in right-to-left text mode).
- Support '\n' linebreak character in the Label's Text and potentially other text properties.
- Improved Room Editor controls:
Added free panning mode done by holding the middle mouse button, or alternatively -
by holding Space + LMB.
Expand Down Expand Up @@ -42,19 +52,9 @@ Editor:
pre-3.2 game projects, and will generate a script with a String array, moving global messages
texts there.
- For script's tabs added a context menu command for opening this script's location.
- In General Settings moved few properties to different groups for better consistency.
- Added "Scale Character sprite offsets" property to General Settings. This property refers to
scaling of Character.z and sprite offsets added by LockViewOffset script command.
- Added TextureCacheSize and SoundCacheSize properties to Default Setup. These let configure
the sizes of runtime texture and sound cache sizes respectively.
- Added "Leave room after fade-out" event to Rooms (called "Unload" by default).
- Added Translated property to all GUI Controls (was available only in ListBox). Translated
property tells whether this control's text has to be translated, and applied text direction
(in right-to-left text mode).
- Support '\n' linebreak character in the Label's Text and potentially other text properties.
- When run with "/compile" argument Editor will print all messages to the console (stdout),
instead of displaying modal message windows.
- For Android build target Editor now supports a directory to place plugins in.
- For Android build target disabled compression of `.ags` and `.vox` assets, as that slows down
engine streaming resources (sprites etc).
- When building a game for Android and Linux the Editor will now be more tolerant to missing
plugins and only issue a warning instead of stopping with error.
- Config will now be saved in UTF-8, letting to support setup program's title text in unicode.
Expand All @@ -67,21 +67,15 @@ Editor:
- When upgrading pre-3.2 rooms with disabled SaveLoadEnabled property the Editor will reset
this property and insert a comment with a warning into the corresponding room's script.
This is done because this property is deprecated as is no longer accessible.
- Fixed Editor failing to start if user preferences file is corrupted
(this is a second fix, complementing one done in AGS 3.5.1).
- Fixed Editor refusing to open a game if one of the translation files is missing.
- Fixed General Settings and Default Setup not working correctly right after importing
a pre-3.* game project.
- Fixed importing GIFs or 8-bit PNGs may lose transparent pixels if source images used
other palette index than 0 for transparency.
- Fixed Project Explorer's folders collapsing after certain user actions, such as dragging
items or renaming things.
- Fixed Dialog properties displaying internal values not meant to be seen by a user.
- Fixed selecting parent GUI after its control did not display GUI's own properties in
the Properties Grid.
- Fixed Editor could miss some of the files when cleaning up old compiled files after the
Game's Filename property is changed.
- Fixed Editor generating deprecated settings in the default config file.

Scripting:
- Support "#else" preprocessor directive.
Expand All @@ -94,6 +88,8 @@ Script API:
now they all receive respective object's pointer as a parameter, similar to GUI event functions,
as well as a cursor mode this interaction was run with, if applicable.
- Added Game.ResetDoOnceOnly(), which completely resets all DoOnceOnly instances.
- Added Game.PrecacheSprite() and Game.PrecacheView(), which preload certain sprites and linked
frame sounds into the engine's sprite cache memory.
- Added ScriptName property to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot,
InventoryItem, Object.
- Added static GetByName() function to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot,
Expand Down Expand Up @@ -196,6 +192,25 @@ WinSetup:
- Added options for setting texture cache and sound cache size.


VERSION 3.6.0 - Patch 7, December 2023

Editor:
- For Android build target disabled compression of `.ags` and `.vox` assets, as that slows down
engine streaming resources (sprites etc).
- Fixed Editor failing to start if user preferences file is corrupted
(this is a second fix, complementing one done in AGS 3.5.1).
- Fixed RAM use spiking fast during batch sprite reimport from sources, which could randomly
lead to program errors.
- Fixed Dialog properties displaying internal values not meant to be seen by a user.
- Fixed selecting parent GUI after its control did not display GUI's own properties in
the Properties Grid.
- Fixed Editor generating deprecated settings in the default config file.

Engine:
- Fixed GUI controls unexpectedly clipping parts of text even if "controls clip contents"
setting is disabled, in case when their Font has VerticalOffset property set.


VERSION 3.6.0 - Patch 6, November 2023

Editor:
Expand Down
4 changes: 2 additions & 2 deletions Common/core/def_version.h
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.1.12"
#define ACI_VERSION_STR "3.6.1.13"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,1,12
#define ACI_VERSION_MSRC_DEF 3,6,1,13
#endif

#define SPECIAL_VERSION ""
Expand Down
2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.1.12" name="AGSEditor"/>
<assemblyIdentity version="3.6.1.13" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
Expand Down
4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = true;
public const string AGS_EDITOR_DATE = "November 2023";
public const string AGS_EDITOR_DATE = "December 2023";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
public const string AGS_EDITOR_VERSION = "3.6.1.12";
public const string AGS_EDITOR_VERSION = "3.6.1.13";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others.";
}
}
6 changes: 3 additions & 3 deletions version.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"version": "3.6.1.12",
"version": "3.6.1.13",
"versionFriendly": "3.6.1",
"versionSp": "Beta13",
"versionSp": "Beta14",
"versionYear": "2023",
"versionMonth": "November",
"versionMonth": "December",
"versionIsBeta": "true",
"appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d",
"licenseLink": "https://opensource.org/license/artistic-2-0/"
Expand Down

0 comments on commit c33fa04

Please sign in to comment.